Files
OpenRA/OpenRa.Game/GameRules/Rules.cs
2009-10-20 23:55:57 +13:00

43 lines
1.6 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using IjwFramework.Types;
namespace OpenRa.Game
{
static class Rules
{
public static IniFile AllRules;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<ProjectileInfo> ProjectileInfo;
public static void LoadRules( string mapFileName )
{
AllRules = new IniFile(
FileSystem.Open( mapFileName ),
FileSystem.Open( "rules.ini" ),
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "VehicleTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "ShipTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "PlaneTypes", s => new UnitInfo.VehicleInfo(s)));
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string,Func<string,WeaponInfo>>("WeaponTypes", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string,Func<string,WarheadInfo>>("WarheadTypes", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
}
}
}