Files
OpenRA/OpenRa.Game/Graphics/Viewport.cs
2009-10-20 23:55:57 +13:00

83 lines
2.3 KiB
C#

using System.Collections.Generic;
using System;
using System.Linq;
namespace OpenRa.Game.Graphics
{
class Viewport
{
readonly float2 size;
readonly float2 mapSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public float2 Size { get { return size; } }
public int Width { get { return (int)size.X; } }
public int Height { get { return (int)size.Y; } }
public Cursor cursor = Cursor.Move;
SpriteRenderer cursorRenderer;
int2 mousePos;
float cursorFrame = 0f;
public void Scroll(float2 delta)
{
scrollPosition = ( scrollPosition + delta ).Constrain( float2.Zero, mapSize );
}
public Viewport(float2 size, float2 mapSize, Renderer renderer)
{
this.size = size;
this.mapSize = Game.CellSize * mapSize - size + new float2(128, 0);
if( this.mapSize.X < 0 ) this.mapSize.X = 0;
if( this.mapSize.Y < 0 ) this.mapSize.Y = 0;
this.renderer = renderer;
cursorRenderer = new SpriteRenderer(renderer, true);
}
List<Region> regions = new List<Region>();
public void AddRegion(Region r) { regions.Add(r); }
public void DrawRegions()
{
float2 r1 = new float2(2, -2) / Size;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition);
foreach (Region region in regions)
region.Draw(renderer);
cursorFrame += 0.01f;
cursorRenderer.DrawSprite(cursor.GetSprite((int)cursorFrame), mousePos + Location - cursor.GetHotspot(), 0);
cursorRenderer.Flush();
renderer.EndFrame();
}
Region dragRegion = null;
public void DispatchMouseInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
mousePos = mi.Location;
if (dragRegion != null) {
dragRegion.HandleMouseInput( mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;
return;
}
dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi));
if (mi.Event != MouseInputEvent.Down)
dragRegion = null;
}
public float2 ViewToWorld(MouseInput mi)
{
return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location);
}
}
}