Files
OpenRA/OpenRa.Game/Traits/RenderBuilding.cs
2009-10-20 23:55:57 +13:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
using OpenRa.Game.GameRules;
using OpenRa.FileFormats;
using OpenRa.Game;
namespace OpenRa.Game.Traits
{
class RenderBuilding : RenderSimple
{
const int SmallBibStart = 1;
const int LargeBibStart = 5;
public RenderBuilding(Actor self)
: base(self)
{
anim.PlayThen("make", () => anim.PlayRepeating("idle"));
// at this point, we already know where we are, so we can safely place the bib in the smudge
var buildingInfo = (UnitInfo.BuildingInfo)self.unitInfo;
if (buildingInfo.Bib)
{
var size = buildingInfo.Dimensions.X;
var bibOffset = buildingInfo.Dimensions.Y - 1;
var startIndex = (size == 2) ? SmallBibStart : LargeBibStart;
for (int i = 0; i < 2 * size; i++)
{
var p = self.Location + Game.map.Offset + new int2(i % size, i / size + bibOffset);
Game.map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
}
}
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
yield return Pair.New(anim.Image, 24f * (float2)self.Location);
}
}
}