155 lines
5.3 KiB
Lua
155 lines
5.3 KiB
Lua
Patrol = { "e1", "e2", "e1" }
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Infantry = { "e4", "e1", "e1", "e2", "e1", "e2" }
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Vehicles = { "arty", "ftrk", "ftrk", "apc", "apc" }
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Tank = { "3tnk" }
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LongRange = { "v2rl" }
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Boss = { "4tnk" }
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SovietEntryPoints = { Entry1, Entry2, Entry3, Entry4, Entry5, Entry6, Entry7, Entry8 }
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PatrolWaypoints = { Entry2, Entry4, Entry6, Entry8 }
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ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
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OilDerricks = { OilDerrick1, OilDerrick2, OilDerrick3, OilDerrick4 }
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SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
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Snipers = { Sniper1, Sniper2, Sniper3, Sniper4, Sniper5, Sniper6, Sniper7, Sniper8, Sniper9, Sniper10, Sniper11, Sniper12 }
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Wave = 0
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Waves =
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{
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{ 500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 750, PatrolWaypoints, Patrol, ParadropWaypoints },
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{ 750, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Boss, SpawnPoints }
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}
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SendUnits = function(entryCell, unitTypes, interval, targetCell)
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local i = 0
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Utils.Do(unitTypes, function(type)
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local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
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Trigger.OnIdle(a, function(a)
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if a.Location ~= targetCell then
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a.AttackMove(targetCell)
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else
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a.Hunt()
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end
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end)
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Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
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i = i + 1
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end)
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if (Wave < #Waves) then
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SendWave()
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else
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Trigger.AfterDelay(3000, SovietsRetreating)
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end
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end
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SendWave = function()
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Wave = Wave + 1
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local wave = Waves[Wave]
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local delay = wave[1]
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local entry = Utils.Random(wave[2]).Location
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local units = wave[3]
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local target = Utils.Random(wave[4]).Location
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print(string.format("Sending wave %i in %i.", Wave, delay))
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Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end)
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end
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SovietsRetreating = function()
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Utils.Do(Snipers, function(a)
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if not a.IsDead and a.Owner == soviets then
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a.Destroy()
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end
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end)
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end
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WorldLoaded = function()
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soviets = Player.GetPlayer("Soviets")
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Utils.Do(Snipers, function(a)
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if a.Owner == soviets then
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a.Invulnerable = true
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end
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end)
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SendWave()
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end
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