Files
OpenRA/mods/d2k/weapons/debris.yaml
2015-10-21 10:07:48 +02:00

134 lines
2.5 KiB
YAML

Debris:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 150
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
Debris2:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2
Trail: bazooka_trail
TrailPalette: effect75alpha
TrailInterval: 2
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Debris3:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3
Trail: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 150
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Debris4:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4
Trail: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG5.WAV