Files
OpenRA/OpenRa.Game/Traits/RenderUnitRotor.cs
2010-01-17 09:30:53 +13:00

57 lines
1.5 KiB
C#
Executable File

using OpenRa.Graphics;
namespace OpenRa.Traits
{
class RenderUnitRotorInfo : RenderUnitInfo
{
public readonly int[] PrimaryOffset = { 0, 0 };
public readonly int[] SecondaryOffset = null;
public override object Create(Actor self) { return new RenderUnitRotor(self); }
}
class RenderUnitRotor : RenderUnit
{
public Animation rotorAnim, secondRotorAnim;
public RenderUnitRotor( Actor self )
: base(self)
{
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
rotorAnim = new Animation(GetImage(self));
rotorAnim.PlayRepeating("rotor");
anims.Add( "rotor_1", new AnimationWithOffset(
rotorAnim,
() => Util.GetTurretPosition( self, unit, info.PrimaryOffset, 0 ),
null ) { ZOffset = 1 } );
if (info.SecondaryOffset == null) return;
secondRotorAnim = new Animation(GetImage(self));
secondRotorAnim.PlayRepeating( "rotor2" );
anims.Add( "rotor_2", new AnimationWithOffset(
secondRotorAnim,
() => Util.GetTurretPosition(self, unit, info.SecondaryOffset, 0),
null) { ZOffset = 1 });
}
public override void Tick(Actor self)
{
base.Tick(self);
var unit = self.traits.Get<Unit>();
var isFlying = unit.Altitude > 0;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;
rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
if (secondRotorAnim != null)
secondRotorAnim.ReplaceAnim(isFlying ? "rotor2" : "slow-rotor2");
}
}
}