Files
OpenRA/OpenRA.Mods.RA/ServerTraits/LobbyCommands.cs
Paul Chote d2df5722b5 Fix the lobby slots.
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
 - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
 - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
 - Observers are able to change their name and color
2011-06-20 22:50:27 +12:00

304 lines
7.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
using OpenRA.FileFormats;
using OpenRA.Server;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.RA.Server
{
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
{
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
{
if (server.GameStarted)
{
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
return false;
}
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
{
server.SendChatTo(conn, "Cannot change state when marked as ready.");
return false;
}
var dict = new Dictionary<string, Func<string, bool>>
{
{ "ready",
s =>
{
// if we're downloading, we can't ready up.
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
server.SyncLobbyInfo();
if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(server, conn, client, "startgame");
return true;
}},
{ "startgame",
s =>
{
server.StartGame();
return true;
}},
{ "lag",
s =>
{
int lag;
if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
Log.Write("server", "Order lag is now {0} frames.", lag);
server.lobbyInfo.GlobalSettings.OrderLatency = lag;
server.SyncLobbyInfo();
return true;
}},
{ "slot",
s =>
{
if (!server.lobbyInfo.Slots.ContainsKey(s))
{
Log.Write("server", "Invalid slot: {0}", s );
return false;
}
var slot = server.lobbyInfo.Slots[s];
if (slot.Closed || slot.Bot != null ||
server.lobbyInfo.ClientInSlot(s) != null)
return false;
client.Slot = s;
S.SyncClientToPlayerReference(client, server.Map.Players[s]);
server.SyncLobbyInfo();
return true;
}},
{ "spectate",
s =>
{
client.Slot = null;
client.SpawnPoint = 0;
server.SyncLobbyInfo();
return true;
}},
{ "slot_close",
s =>
{
if (!server.lobbyInfo.Slots.ContainsKey(s))
{
Log.Write("server", "Invalid slot: {0}", s );
return false;
}
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
// kick any player that's in the slot
var occupant = server.lobbyInfo.ClientInSlot(s);
if (occupant != null)
{
var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
if (occupantConn != null)
{
server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
server.DropClient(occupantConn);
}
}
var slot = server.lobbyInfo.Slots[s];
slot.Closed = true;
slot.Bot = null;
server.SyncLobbyInfo();
return true;
}},
{ "slot_open",
s =>
{
if (!server.lobbyInfo.Slots.ContainsKey(s))
{
Log.Write("server", "Invalid slot: {0}", s );
return false;
}
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
var slot = server.lobbyInfo.Slots[s];
slot.Closed = false;
slot.Bot = null;
server.SyncLobbyInfo();
return true;
}},
{ "slot_bot",
s =>
{
var parts = s.Split(' ');
if (parts.Length < 2)
{
server.SendChatTo( conn, "Malformed slot_bot command" );
return true;
}
if (!server.lobbyInfo.Slots.ContainsKey(parts[0]))
{
Log.Write("server", "Invalid slot: {0}", parts[0] );
return false;
}
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
var slot = server.lobbyInfo.Slots[parts[0]];
slot.Bot = string.Join(" ", parts.Skip(1).ToArray() );
slot.Closed = false;
server.SyncLobbyInfo();
return true;
}},
{ "map",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can change the map" );
return true;
}
server.lobbyInfo.GlobalSettings.Map = s;
LoadMap(server);
// Reassign players into slots
int i = 0;
foreach(var c in server.lobbyInfo.Clients)
{
c.SpawnPoint = 0;
c.State = Session.ClientState.NotReady;
c.Slot = c.Slot == null || i >= server.lobbyInfo.Slots.Count ?
null : server.lobbyInfo.Slots.ElementAt(i++).Key;
if (c.Slot != null)
S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
}
server.SyncLobbyInfo();
return true;
}},
{ "lockteams",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can set that option" );
return true;
}
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
server.SyncLobbyInfo();
return true;
}},
{ "allowcheats",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can set that option" );
return true;
}
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
server.SyncLobbyInfo();
return true;
}},
{ "kick",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can kick players" );
return true;
}
int clientID;
int.TryParse( s, out clientID );
var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
if (connToKick == null)
{
server.SendChatTo( conn, "Noone in that slot." );
return true;
}
server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
server.DropClient(connToKick);
server.SyncLobbyInfo();
return true;
}},
};
var cmdName = cmd.Split(' ').First();
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
Func<string,bool> a;
if (!dict.TryGetValue(cmdName, out a))
return false;
return a(cmdValue);
}
public void ServerStarted(S server) { LoadMap(server); }
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
{
if (!pr.Playable) return null;
return new Session.Slot
{
PlayerReference = pr.Name,
Bot = null,
Closed = false,
AllowBots = pr.AllowBots,
LockRace = pr.LockRace,
LockColor = pr.LockColor,
LockTeam = false
};
}
public static void LoadMap(S server)
{
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
server.lobbyInfo.Slots = server.Map.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(s => s != null)
.ToDictionary(s => s.PlayerReference, s => s);
}
}
}