125 lines
3.5 KiB
C#
125 lines
3.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MenuButtonsChromeLogic : ChromeLogic
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{
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readonly World world;
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readonly Widget worldRoot;
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readonly Widget menuRoot;
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bool disableSystemButtons;
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Widget currentWidget;
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[ObjectCreator.UseCtor]
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public MenuButtonsChromeLogic(Widget widget, World world)
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{
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this.world = world;
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worldRoot = Ui.Root.Get("WORLD_ROOT");
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menuRoot = Ui.Root.Get("MENU_ROOT");
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// System buttons
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var options = widget.GetOrNull<MenuButtonWidget>("OPTIONS_BUTTON");
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if (options != null)
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{
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var blinking = false;
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var lp = world.LocalPlayer;
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options.IsDisabled = () => disableSystemButtons;
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options.OnClick = () =>
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{
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blinking = false;
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OpenMenuPanel(options, new WidgetArgs()
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{
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{ "initialPanel", IngameInfoPanel.AutoSelect }
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});
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};
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options.IsHighlighted = () => blinking && Game.LocalTick % 50 < 25;
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if (lp != null)
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{
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void StartBlinking(Player player, bool inhibitAnnouncement)
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{
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if (!inhibitAnnouncement && player == world.LocalPlayer)
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blinking = true;
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}
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var mo = lp.PlayerActor.TraitOrDefault<MissionObjectives>();
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if (mo != null)
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mo.ObjectiveAdded += StartBlinking;
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}
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}
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var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
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if (debug != null)
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{
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// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
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// enable developer mode for singleplayer games, but we only want to show the button
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// if it has been explicitly enabled
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var def = world.Map.Rules.Actors[SystemActors.Player].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
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var enabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
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debug.IsVisible = () => enabled;
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debug.IsDisabled = () => disableSystemButtons;
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debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
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{
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{ "initialPanel", IngameInfoPanel.Debug }
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});
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}
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}
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void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
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{
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disableSystemButtons = true;
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var cachedPause = world.PredictedPaused;
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if (button.HideIngameUI)
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{
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// Cancel custom input modes (guard, building placement, etc)
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world.CancelInputMode();
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worldRoot.IsVisible = () => false;
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}
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if (button.Pause && world.LobbyInfo.NonBotClients.Count() == 1)
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world.SetPauseState(true);
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var cachedDisableWorldSounds = Game.Sound.DisableWorldSounds;
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if (button.DisableWorldSounds)
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Game.Sound.DisableWorldSounds = true;
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widgetArgs = widgetArgs ?? new WidgetArgs();
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widgetArgs.Add("onExit", () =>
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{
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if (button.HideIngameUI)
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worldRoot.IsVisible = () => true;
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if (button.DisableWorldSounds)
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Game.Sound.DisableWorldSounds = cachedDisableWorldSounds;
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if (button.Pause && world.LobbyInfo.NonBotClients.Count() == 1)
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world.SetPauseState(cachedPause);
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menuRoot.RemoveChild(currentWidget);
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disableSystemButtons = false;
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});
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currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
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Game.RunAfterTick(Ui.ResetTooltips);
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}
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}
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}
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