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d4f7d669f73b99349fc476337a5f52d84c0d45e5
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
Buildings
History
reaperrr
04fb0f209d
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
..
BaseBuilding.cs
…
BaseProvider.cs
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
Bridge.cs
Add ScreenBounds method to IRender interface.
2017-12-11 19:45:07 +01:00
BridgeHut.cs
…
BridgePlaceholder.cs
…
Building.cs
Use World.(AddTo|RemoveFrom)Maps in Immobile/Building.
2017-12-11 19:45:07 +01:00
BuildingInfluence.cs
…
BuildingUtils.cs
…
Exit.cs
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
FreeActor.cs
…
FreeActorWithDelivery.cs
…
Gate.cs
Make Gate more independent from Building and pausable-conditional
2017-12-17 21:18:44 +00:00
GivesBuildableArea.cs
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
GroundLevelBridge.cs
…
LegacyBridgeHut.cs
…
LineBuild.cs
…
LineBuildNode.cs
…
PrimaryBuilding.cs
…
RallyPoint.cs
…
Refinery.cs
…
RepairableBuilding.cs
…
RepairsUnits.cs
…
RequiresBuildableArea.cs
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Reservable.cs
…