Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d4f7d669f73b99349fc476337a5f52d84c0d45e5
OpenRA/OpenRA.Mods.Common/Traits/Buildings
History
reaperrr 04fb0f209d Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
..
BaseBuilding.cs
…
BaseProvider.cs
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
Bridge.cs
Add ScreenBounds method to IRender interface.
2017-12-11 19:45:07 +01:00
BridgeHut.cs
…
BridgePlaceholder.cs
…
Building.cs
Use World.(AddTo|RemoveFrom)Maps in Immobile/Building.
2017-12-11 19:45:07 +01:00
BuildingInfluence.cs
…
BuildingUtils.cs
…
Exit.cs
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
FreeActor.cs
…
FreeActorWithDelivery.cs
…
Gate.cs
Make Gate more independent from Building and pausable-conditional
2017-12-17 21:18:44 +00:00
GivesBuildableArea.cs
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
GroundLevelBridge.cs
…
LegacyBridgeHut.cs
…
LineBuild.cs
…
LineBuildNode.cs
…
PrimaryBuilding.cs
…
RallyPoint.cs
…
Refinery.cs
…
RepairableBuilding.cs
…
RepairsUnits.cs
…
RequiresBuildableArea.cs
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Reservable.cs
…
Powered by Gitea Version: 1.25.4 Page: 2286ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API