Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithMoveAnimation.cs

58 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithMoveAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<IMoveInfo>
{
[Desc("Displayed while moving.")]
[SequenceReference] public readonly string MoveSequence = "move";
[Desc("Which sprite body to modify.")]
public readonly string[] BodyNames = { "body" };
public object Create(ActorInitializer init) { return new WithMoveAnimation(init, this); }
}
public class WithMoveAnimation : ITick
{
readonly WithMoveAnimationInfo info;
readonly IMove movement;
readonly WithSpriteBody[] wsbs;
public WithMoveAnimation(ActorInitializer init, WithMoveAnimationInfo info)
{
this.info = info;
movement = init.Self.Trait<IMove>();
wsbs = init.Self.TraitsImplementing<WithSpriteBody>().Where(w => info.BodyNames.Contains(w.Info.Name)).ToArray();
}
void ITick.Tick(Actor self)
{
var isMoving = movement.IsMoving && !self.IsDead;
foreach (var wsb in wsbs)
{
if (wsb.IsTraitDisabled)
continue;
if (isMoving ^ (wsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
continue;
wsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wsb.Info.Sequence);
}
}
}
}