Files
OpenRA/OpenRa.Game/Traits/Plane.cs
Chris Forbes d52c7fba0b planes rearm
2009-12-31 11:00:34 +13:00

76 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Plane : IOrder, IMovement
{
public IDisposable reservation;
public Plane(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
return new Order("Move", self, null, xy, null);
if (underCursor.Info == Rules.UnitInfo["AFLD"]
&& underCursor.Owner == self.Owner)
{
var res = underCursor.traits.GetOrDefault<Reservable>();
if (res != null && res.IsReserved)
return null;
return new Order("Enter", self, underCursor, int2.Zero, null);
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
if (order.OrderString == "Move")
{
self.CancelActivity();
self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new ReturnToBase(self, null));
self.QueueActivity(new Rearm());
}
if (order.OrderString == "Enter")
{
var res = order.TargetActor.traits.GetOrDefault<Reservable>();
if (res != null)
{
if (res.IsReserved) return;
reservation = res.Reserve(self);
}
self.CancelActivity();
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
self.QueueActivity(new Rearm()); /* todo: something else when it's FIX rather than AFLD */
}
}
public UnitMovementType GetMovementType()
{
return UnitMovementType.Fly;
}
public bool CanEnterCell(int2 location)
{
return true; // Planes can go anywhere (?)
}
}
}