212 lines
6.4 KiB
C#
212 lines
6.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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class Minimap
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{
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readonly World world;
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Sheet sheet;
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SpriteRenderer rgbaRenderer;
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Sprite sprite;
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Bitmap terrain, customLayer;
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Rectangle bounds;
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const int alpha = 230;
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public Minimap(World world, Renderer r)
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{
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this.world = world;
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sheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
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rgbaRenderer = r.RgbaSpriteRenderer;
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var size = Math.Max(world.Map.Width, world.Map.Height);
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var dw = (size - world.Map.Width) / 2;
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var dh = (size - world.Map.Height) / 2;
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bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
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sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
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shroudColor = Color.FromArgb(alpha, Color.Black);
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}
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public static Rectangle MakeMinimapBounds(Map m)
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{
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var size = Math.Max(m.Width, m.Height);
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var dw = (size - m.Width) / 2;
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var dh = (size - m.Height) / 2;
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return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
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}
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static Color shroudColor;
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public void InvalidateCustom() { customLayer = null; }
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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{
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var terrain = new Bitmap(map.MapSize.X, map.MapSize.Y);
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var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.MapSize.X; x++)
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for (var y = 0; y < map.MapSize.Y; y++)
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{
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var type = tileset.GetTerrainType(map.MapTiles[x, y]);
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*(c + (y * bitmapData.Stride >> 2) + x) = map.IsInMap(x, y)
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? Color.FromArgb(alpha, tileset.Terrain[type].Color).ToArgb()
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: shroudColor.ToArgb();
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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public void Update()
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{
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if (terrain == null)
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terrain = RenderTerrainBitmap(world.Map, world.TileSet);
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// Custom terrain layer
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if (customLayer == null)
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{
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customLayer = new Bitmap(terrain);
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for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
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for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
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{
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var customTerrain = world.WorldActor.traits.WithInterface<ITerrainTypeModifier>()
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.Select( t => t.GetTerrainType(new int2(x,y)) )
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.FirstOrDefault( t => t != null );
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if (customTerrain == null) continue;
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customLayer.SetPixel(x, y, Color.FromArgb(alpha, world.TileSet.Terrain[customTerrain].Color));
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}
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}
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if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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return;
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var bitmap = new Bitmap(customLayer);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
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*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
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Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
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for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
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for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
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{
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if (!world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
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{
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*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
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continue;
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}
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
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if (b != null)
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*(c + (y * bitmapData.Stride >> 2) + x) = Color.FromArgb(alpha, b.Owner.Color).ToArgb();
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}
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}
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bitmap.UnlockBits(bitmapData);
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sheet.Texture.SetData(bitmap);
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}
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public void Draw(RectangleF rect)
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{
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rgbaRenderer.DrawSprite(sprite,
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new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
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rgbaRenderer.Flush();
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}
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int2 CellToMinimapPixel(RectangleF viewRect, int2 p)
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{
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var fx = (float)(p.X - bounds.X) / bounds.Width;
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var fy = (float)(p.Y - bounds.Y) / bounds.Height;
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return new int2(
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(int)(viewRect.Width * fx + viewRect.Left),
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(int)(viewRect.Height * fy + viewRect.Top));
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}
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public int2 MinimapPixelToCell(RectangleF viewRect, int2 p)
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{
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var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
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var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
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return new int2(
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(int)(bounds.Width * fx + bounds.Left),
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(int)(bounds.Height * fy + bounds.Top));
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}
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static int NextPowerOf2(int v)
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{
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--v;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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++v;
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return v;
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}
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public static Bitmap RenderMapPreview(MapStub stub)
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{
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Map map = stub.Map;
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var tileset = Rules.TileSets[map.Tileset];
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var size = NextPowerOf2(Math.Max(map.Width, map.Height));
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Bitmap terrain = new Bitmap(size, size);
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var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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string res = null;
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if (map.MapResources[mapX, mapY].type != 0)
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res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources[mapX, mapY].type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res != null)
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type = res;
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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}
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}
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