Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs
2010-07-18 16:48:21 +12:00

212 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class Minimap
{
readonly World world;
Sheet sheet;
SpriteRenderer rgbaRenderer;
Sprite sprite;
Bitmap terrain, customLayer;
Rectangle bounds;
const int alpha = 230;
public Minimap(World world, Renderer r)
{
this.world = world;
sheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
rgbaRenderer = r.RgbaSpriteRenderer;
var size = Math.Max(world.Map.Width, world.Map.Height);
var dw = (size - world.Map.Width) / 2;
var dh = (size - world.Map.Height) / 2;
bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
shroudColor = Color.FromArgb(alpha, Color.Black);
}
public static Rectangle MakeMinimapBounds(Map m)
{
var size = Math.Max(m.Width, m.Height);
var dw = (size - m.Width) / 2;
var dh = (size - m.Height) / 2;
return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
}
static Color shroudColor;
public void InvalidateCustom() { customLayer = null; }
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
{
var terrain = new Bitmap(map.MapSize.X, map.MapSize.Y);
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.MapSize.X; x++)
for (var y = 0; y < map.MapSize.Y; y++)
{
var type = tileset.GetTerrainType(map.MapTiles[x, y]);
*(c + (y * bitmapData.Stride >> 2) + x) = map.IsInMap(x, y)
? Color.FromArgb(alpha, tileset.Terrain[type].Color).ToArgb()
: shroudColor.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
public void Update()
{
if (terrain == null)
terrain = RenderTerrainBitmap(world.Map, world.TileSet);
// Custom terrain layer
if (customLayer == null)
{
customLayer = new Bitmap(terrain);
for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
{
var customTerrain = world.WorldActor.traits.WithInterface<ITerrainTypeModifier>()
.Select( t => t.GetTerrainType(new int2(x,y)) )
.FirstOrDefault( t => t != null );
if (customTerrain == null) continue;
customLayer.SetPixel(x, y, Color.FromArgb(alpha, world.TileSet.Terrain[customTerrain].Color));
}
}
if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
var bitmap = new Bitmap(customLayer);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
{
if (!world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
{
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
continue;
}
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) = Color.FromArgb(alpha, b.Owner.Color).ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
sheet.Texture.SetData(bitmap);
}
public void Draw(RectangleF rect)
{
rgbaRenderer.DrawSprite(sprite,
new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
rgbaRenderer.Flush();
}
int2 CellToMinimapPixel(RectangleF viewRect, int2 p)
{
var fx = (float)(p.X - bounds.X) / bounds.Width;
var fy = (float)(p.Y - bounds.Y) / bounds.Height;
return new int2(
(int)(viewRect.Width * fx + viewRect.Left),
(int)(viewRect.Height * fy + viewRect.Top));
}
public int2 MinimapPixelToCell(RectangleF viewRect, int2 p)
{
var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
return new int2(
(int)(bounds.Width * fx + bounds.Left),
(int)(bounds.Height * fy + bounds.Top));
}
static int NextPowerOf2(int v)
{
--v;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
++v;
return v;
}
public static Bitmap RenderMapPreview(MapStub stub)
{
Map map = stub.Map;
var tileset = Rules.TileSets[map.Tileset];
var size = NextPowerOf2(Math.Max(map.Width, map.Height));
Bitmap terrain = new Bitmap(size, size);
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
string res = null;
if (map.MapResources[mapX, mapY].type != 0)
res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
.Where(t => t.ResourceType == map.MapResources[mapX, mapY].type)
.Select(t => t.TerrainType).FirstOrDefault();
if (res != null)
type = res;
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
}
}