Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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b3413dc783
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Faster bitmap editing
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2010-07-15 21:25:02 +12:00 |
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Paul Chote
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45061cdf37
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Cleaner attempt at rendering map previews on the fly
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2010-07-15 21:16:35 +12:00 |
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alzeih
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dc1e36f653
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smite some more compile warnings (amended to add minimap changes)
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2010-07-12 00:51:58 +12:00 |
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Paul Chote
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7591434987
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Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
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2010-07-11 14:25:29 +12:00 |
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Paul Chote
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08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Chris Forbes
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0585bade6c
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fix information leak in minimap
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2010-05-12 19:18:25 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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f0e5b9728f
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unfail slightly player color handling
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2010-05-12 17:39:30 +12:00 |
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Chris Forbes
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6b82f21569
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working orders via minimap
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2010-04-28 11:29:36 +12:00 |
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Chris Forbes
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2f4df42924
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strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap
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2010-04-28 11:14:21 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Bob
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2a4460213c
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move Game.IsStarted to World.GameHasStarted
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2010-04-13 20:05:34 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Matthew Bowra-Dean
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c512626ab0
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Fixed crash on large palette indexes.
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2010-03-27 23:16:16 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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a5d3ac1403
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fix spawnpoint vis
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2010-03-17 23:29:57 +13:00 |
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Chris Forbes
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f6b4f70cd7
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hack around minimap requiring players in lobby mode; will come back and address this once it runs
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2010-03-17 23:29:54 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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399d2f73e8
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Fix minimap size/render issues (still needs palette fix).
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2010-03-04 20:57:55 +13:00 |
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Paul Chote
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d405523378
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Map selector works; selecting non-desert maps doesn't
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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ae2bbae16c
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Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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