58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
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class ConquestVictoryConditions : ITick, IVictoryConditions, IResolveOrder
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{
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public bool HasLost { get; private set; }
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public bool HasWon { get; private set; }
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public void Tick(Actor self)
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{
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var hasAnything = self.World.Queries.OwnedBy[self.Owner]
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.WithTrait<MustBeDestroyed>().Any();
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var hasLost = !hasAnything && !self.Owner.NonCombatant;
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if (hasLost && !HasLost)
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Surrender(self);
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HasLost = hasLost;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Surrender")
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Surrender(self);
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}
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void Surrender(Actor self)
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{
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Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
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foreach (var a in self.World.Queries.OwnedBy[self.Owner])
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a.InflictDamage(a, a.Health, null);
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self.Owner.Shroud.Disabled = true;
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HasLost = true;
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}
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}
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/* tag trait for things that must be destroyed for a short game to end */
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class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
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class MustBeDestroyed { }
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}
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