Files
OpenRA/OpenRA.Mods.RA/ConquestVictoryConditions.cs
2010-07-18 16:48:21 +12:00

58 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
class ConquestVictoryConditions : ITick, IVictoryConditions, IResolveOrder
{
public bool HasLost { get; private set; }
public bool HasWon { get; private set; }
public void Tick(Actor self)
{
var hasAnything = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<MustBeDestroyed>().Any();
var hasLost = !hasAnything && !self.Owner.NonCombatant;
if (hasLost && !HasLost)
Surrender(self);
HasLost = hasLost;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Surrender")
Surrender(self);
}
void Surrender(Actor self)
{
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Queries.OwnedBy[self.Owner])
a.InflictDamage(a, a.Health, null);
self.Owner.Shroud.Disabled = true;
HasLost = true;
}
}
/* tag trait for things that must be destroyed for a short game to end */
class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
class MustBeDestroyed { }
}