Files
OpenRA/OpenRA.Mods.RA/NukePaletteEffect.cs
2010-07-18 16:48:21 +12:00

52 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
public class NukePaletteEffect : IPaletteModifier, ITick
{
const int nukeEffectLength = 20;
int remainingFrames;
public void Enable()
{
remainingFrames = nukeEffectLength;
}
public void Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
public void AdjustPalette(Bitmap b)
{
if (remainingFrames == 0)
return;
var frac = (float)remainingFrames / nukeEffectLength;
// TODO: Fix me to only affect "world" palettes
for( var y = 0; y < b.Height; y++ )
for (var x = 0; x < 256; x++)
{
var orig = b.GetPixel(x, y);
var white = Color.FromArgb(orig.A, 255, 255, 255);
b.SetPixel(x, y, OpenRA.Graphics.Util.Lerp(frac, orig, white));
}
}
}
}