55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class RepairableNearInfo : TraitInfo<RepairableNear>
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{
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[ActorReference]
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public readonly string[] Buildings = { "spen", "syrd" };
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}
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class RepairableNear : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner &&
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self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
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self.Health < self.GetMaxHP())
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return new Order("Enter", self, underCursor);
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return null;
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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return (s == "Enter") ? "enter" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Enter")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new Repair(order.TargetActor));
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}
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}
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}
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}
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