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d60c05eff30f4bfca54ace8227f2ed4b586ca714
OpenRA
/
OpenRA.Mods.Common
/
Traits
History
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Air
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Attack
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BotModules
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Buildings
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Conditions
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Crates
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Infantry
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Modifiers
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Multipliers
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PaletteEffects
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Player
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Power
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Radar
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Render
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Sound
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SupportPowers
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World
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AcceptsDeliveredCash.cs
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AcceptsDeliveredExperience.cs
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ActorSpawner.cs
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AffectsShroud.cs
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AmmoPool.cs
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AppearsOnMapPreview.cs
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Armament.cs
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Armor.cs
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AttackMove.cs
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AttackWander.cs
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AutoCarryable.cs
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AutoCarryall.cs
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AutoTarget.cs
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AutoTargetPriority.cs
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BlocksProjectiles.cs
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BodyOrientation.cs
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Buildable.cs
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Capturable.cs
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CapturableProgressBar.cs
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CapturableProgressBlink.cs
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CaptureManager.cs
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CaptureProgressBar.cs
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Captures.cs
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Cargo.cs
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Carryable.cs
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CarryableHarvester.cs
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Carryall.cs
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CashTrickler.cs
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ChangesHealth.cs
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ChangesTerrain.cs
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Cloak.cs
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CombatDebugOverlay.cs
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CommandBarBlacklist.cs
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CreatesShroud.cs
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Crushable.cs
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CustomSellValue.cs
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DamagedByTerrain.cs
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DeliversCash.cs
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DeliversExperience.cs
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Demolishable.cs
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Demolition.cs
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DetectCloaked.cs
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EjectOnDeath.cs
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EngineerRepair.cs
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EngineerRepairable.cs
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EntersTunnels.cs
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ExitsDebugOverlay.cs
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ExperienceTrickler.cs
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Explodes.cs
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ExplosionOnDamageTransition.cs
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GainsExperience.cs
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GivesBounty.cs
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GivesCashOnCapture.cs
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GivesExperience.cs
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Guard.cs
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Guardable.cs
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Harvester.cs
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Health.cs
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HitShape.cs
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Huntable.cs
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Husk.cs
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IgnoresCloak.cs
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IgnoresDisguise.cs
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Immobile.cs
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Interactable.cs
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IsometricSelectable.cs
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JamsMissiles.cs
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KillsSelf.cs
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LintAttributes.cs
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MapEditorData.cs
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Mobile.cs
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MustBeDestroyed.cs
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OwnerLostAction.cs
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Parachutable.cs
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ParaDrop.cs
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Passenger.cs
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Plug.cs
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Pluggable.cs
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PowerTooltip.cs
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ProducibleWithLevel.cs
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Production.cs
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ProductionFromMapEdge.cs
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ProductionParadrop.cs
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ProductionQueueFromSelection.cs
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ProximityCaptor.cs
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ProximityCapturable.cs
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QuantizeFacingsFromSequence.cs
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Rearmable.cs
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RejectsOrders.cs
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ReloadAmmoPool.cs
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Repairable.cs
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RepairableNear.cs
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RepairsBridges.cs
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RepairsUnits.cs
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Replaceable.cs
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Replacement.cs
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RequiresSpecificOwners.cs
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RevealOnDeath.cs
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RevealOnFire.cs
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RevealsMap.cs
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RevealsShroud.cs
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ScriptTags.cs
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SeedsResource.cs
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Selectable.cs
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Sellable.cs
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ShakeOnDeath.cs
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SmokeTrailWhenDamaged.cs
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SpawnActorOnDeath.cs
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SpawnActorsOnSell.cs
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StoresResources.cs
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Targetable.cs
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TemporaryOwnerManager.cs
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TerrainLighting.cs
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TerrainLightSource.cs
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ThrowsParticle.cs
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ThrowsShrapnel.cs
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Tooltip.cs
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TooltipDescription.cs
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TransformCrusherOnCrush.cs
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TransformOnCapture.cs
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Transforms.cs
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TunnelEntrance.cs
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TurnOnIdle.cs
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Turreted.cs
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UpdatesDerrickCount.cs
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Valued.cs
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Voiced.cs
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Wanders.cs
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