Files
OpenRA/OpenRa.Game/Traits/RallyPoint.cs
2010-01-24 12:25:46 +13:00

51 lines
1.4 KiB
C#

using System.Collections.Generic;
using OpenRa.Graphics;
using OpenRa.Orders;
namespace OpenRa.Traits
{
class RallyPointInfo : ITraitInfo
{
public readonly int[] RallyPoint = { 1, 3 };
public object Create(Actor self) { return new RallyPoint(self); }
}
class RallyPoint : IRender, IIssueOrder, IResolveOrder, ITick
{
[Sync]
public int2 rallyPoint;
public Animation anim;
public RallyPoint(Actor self)
{
var info = self.Info.Traits.Get<RallyPointInfo>();
rallyPoint = self.Location + new int2(info.RallyPoint[0], info.RallyPoint[1]);
anim = new Animation("flagfly");
anim.PlayRepeating("idle");
}
public IEnumerable<Renderable> Render(Actor self)
{
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null && self.Owner == self.World.LocalPlayer && uog.selection.Contains(self))
yield return Util.Centered(self,
anim.Image, Util.CenterOfCell(rallyPoint));
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left || underCursor != null) return null;
return new Order("SetRallyPoint", self, xy);
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "SetRallyPoint" )
rallyPoint = order.TargetLocation;
}
public void Tick(Actor self) { anim.Tick(); }
}
}