65 lines
1.6 KiB
Markdown
65 lines
1.6 KiB
Markdown
To run OpenRA, several files are needed from the original game disks.
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A minimal asset pack can also be downloaded and installed by the game.
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The following lists per-platform dependencies required to build from source.
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Windows
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=======
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* [.NET Framework >= 4.0 (Client Profile)](http://www.microsoft.com/en-us/download/details.aspx?id=17113)
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* [SDL 2 (included)](http://www.libsdl.org/download-2.0.php)
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* [FreeType (included)](http://gnuwin32.sourceforge.net/packages/freetype.htm)
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* [zlib (included)](http://gnuwin32.sourceforge.net/packages/zlib.htm)
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* [OpenAL (included)](http://kcat.strangesoft.net/openal.html)
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To compile OpenRA, open the `OpenRA.sln` solution in the main folder,
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or build it from the command-line with MSBuild.
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Copy both the native DLLs from `.\packaging\windows`
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and the CLI images from `.\thirdparty` to the main folder.
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Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert
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or `OpenRA.Game.exe Game.Mod=cnc` for Tiberian Dawn.
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Linux
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=====
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To grab the bundled CLI DLLs type `make dependencies`.
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To compile OpenRA, run `make all` from the command line.
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Run with either `launch-game.sh' or `mono --debug OpenRA.Game.exe'.
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Type 'sudo make install-all' for system wide installation. You
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can then run from the `openra` shortcut.
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Debian/Ubuntu
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-------------
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* mono-dmcs
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* libmono-winforms4.0-cil
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* cli-common-dev (>= 2.10)
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* freetype
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* openal
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Slackware
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---------
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The following packages from slackbuilds.org are required, on 13.37 32-bit:
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* libgdiplus
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* mono
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* openAL
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openSUSE
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--------
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* mono-devel
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* openal
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* freetype2
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* SDL2
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Gentoo
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------
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* dev-lang/mono
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* dev-dotnet/libgdiplus
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* media-libs/openal
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