Files
OpenRA/OpenRA.Mods.RA/Render/RenderUnitReload.cs

57 lines
1.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA.Render
{
class RenderUnitReloadInfo : RenderUnitInfo
{
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self); }
}
class RenderUnitReload : RenderUnit
{
public RenderUnitReload(Actor self)
: base(self) { }
public override void Tick(Actor self)
{
var attack = self.TraitOrDefault<AttackBase>();
if (attack != null)
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
+ (attack.IsAttacking ? "aim" : "idle"));
base.Tick(self);
}
}
/* todo: native elevation support on turrets, and this dies? */
class RenderUnitTurretedAimInfo : RenderUnitTurretedInfo
{
public override object Create(ActorInitializer init) { return new RenderUnitTurretedAim(init.self); }
}
class RenderUnitTurretedAim : RenderUnitTurreted
{
public RenderUnitTurretedAim(Actor self)
: base(self) { }
public override void Tick(Actor self)
{
var attack = self.TraitOrDefault<AttackBase>();
var isAttacking = attack != null && attack.target.IsValid;
anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
base.Tick(self);
}
}
}