108 lines
3.4 KiB
C#
Executable File
108 lines
3.4 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderBuildingInfo : RenderSimpleInfo
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{
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public readonly bool HasMakeAnimation = true;
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
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{
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return base.RenderPreview(building, owner)
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.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
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}
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}
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, IRenderModifier
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{
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readonly RenderBuildingInfo Info;
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public RenderBuilding( ActorInitializer init, RenderBuildingInfo info )
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: this(init, info, () => 0) { }
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public RenderBuilding( ActorInitializer init, RenderBuildingInfo info, Func<int> baseFacing )
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: base(init.self, baseFacing)
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{
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Info = info;
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var self = init.self;
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// Work around a bogus crash
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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// Can't call Complete() directly from ctor because other traits haven't been inited yet
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if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
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self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
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else
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self.QueueActivity(new CallFunc(() => Complete(self)));
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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var disabled = self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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foreach (var a in r)
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{
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var ret = a.WithPos(a.Pos - Info.Origin);
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yield return ret;
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if (disabled)
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yield return ret.WithPalette("disabled").WithZOffset(1);
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}
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}
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void Complete( Actor self )
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{
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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foreach( var x in self.TraitsImplementing<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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anim.PlayThen(NormalizeSequence(self, name),
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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anim.PlayThen(NormalizeSequence(self, name),
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() => { PlayCustomAnimRepeating(self, name); });
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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anim.PlayBackwardsThen(NormalizeSequence(self, name),
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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public void CancelCustomAnim(Actor self)
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{
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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}
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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anim.ReplaceAnim("damaged-idle");
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else if (e.DamageState < DamageState.Heavy)
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anim.ReplaceAnim("idle");
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}
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}
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}
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