103 lines
2.9 KiB
C#
Executable File
103 lines
2.9 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingWarFactoryInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
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/* get around unverifiability */
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, Player owner)
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{
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return base.RenderPreview(building, owner);
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}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
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{
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var p = BaseBuildingPreview(building, owner);
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foreach (var r in p)
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yield return r;
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), p.First().Palette, 0, Scale);
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}
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}
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class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
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{
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public Animation roof;
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[Sync]
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bool isOpen;
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[Sync]
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int2 openExit;
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bool buildComplete;
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public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
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: base(init, info)
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{
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roof = new Animation(GetImage(init.self));
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var offset = new AnimationWithOffset( roof ) { ZOffset = 24 };
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offset.DisableFunc = () => !buildComplete;
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anims.Add("roof", offset);
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}
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public void BuildingComplete( Actor self )
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{
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roof.Play(NormalizeSequence(self,
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self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
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buildComplete = true;
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit)
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.Any( a => a != self ))
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{
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isOpen = false;
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roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
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}
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (roof.CurrentSequence != null)
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{
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if (e.DamageState >= DamageState.Heavy)
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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else
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
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}
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base.DamageStateChanged(self, e);
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}
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public void UnitProduced(Actor self, Actor other, int2 exit)
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{
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roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; });
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}
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public void Selling(Actor self)
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{
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anims.Remove("roof");
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}
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public void Sold(Actor self) { }
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}
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}
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