Files
OpenRA/mods/ts/weapons/missiles.yaml
reaperrr 882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00

153 lines
3.1 KiB
YAML

^DefaultMissile:
ReloadDelay: 60
Range: 6c0
MinRange: 0c512
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 96
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 8c0
Palette: ra
MinimumLaunchSpeed: 75
Speed: 216
Acceleration: 6
MinimumLaunchAngle: 128
MaximumLaunchAngle: 192
VerticalRateOfTurn: 16
CruiseAltitude: 1c512
AllowSnapping: true
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Bazooka:
Inherits: ^DefaultMissile
Report: rketinf1.aud
HoverMissile:
Inherits: ^DefaultMissile
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: hovrmis1.aud
Projectile: Missile
RangeLimit: 11c0
Warhead@1Dam: SpreadDamage
Damage: 30
MammothTusk:
Inherits: ^DefaultMissile
ReloadDelay: 80
Report: misl1.aud
ValidTargets: Air
Burst: 2
Projectile: Missile
HorizontalRateOfTurn: 10
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage
Spread: 144
Damage: 40
ValidTargets: Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Explosion
Warhead@2Eff: CreateEffect
Explosions: medium_twlt
ImpactSounds: expnew07.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
BikeMissile:
Inherits: ^DefaultMissile
Burst: 2 # to make bike alternate between left and right launcher, no change in dmg/s compared to original TS
BurstDelay: 60
Range: 5c0
Report: misl1.aud
ValidTargets: Ground
Projectile: Missile
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Damage: 40
ValidTargets: Ground, Air
Dragon:
Inherits: ^DefaultMissile
ReloadDelay: 50
Burst: 2
Report: misl1.aud
Warhead@1Dam: SpreadDamage
Damage: 30
Hellfire:
Inherits: ^DefaultMissile
ReloadDelay: 50
Report: orcamis1.aud
Burst: 2
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
Spread: 72
Damage: 30
ValidTargets: Ground, Air
Versus:
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
RedEye2:
Inherits: ^DefaultMissile
ReloadDelay: 55
Range: 15c0
Report: samshot1.aud
ValidTargets: Air
Projectile: Missile
MaximumLaunchSpeed: 144
Arm: 1
HorizontalRateOfTurn: 5
RangeLimit: 25c0
Speed: 288
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 33
ValidTargets: Air, Ground
DamageTypes: SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud