Improve error handling; fix utility command description Revert output location to working directory for both map importers Rework how the map tiles get populated Remove actor comments
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ImportLegacyMapCommand : IUtilityCommand
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{
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public string Name { get { return "--map-import"; } }
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[Desc("FILENAME", "Convert a legacy INI/MPR map to the OpenRA format.")]
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
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var fileName = Path.GetFileNameWithoutExtension(args[1]);
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var dest = fileName + ".oramap";
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map.Save(dest);
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Console.WriteLine(dest + " saved.");
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}
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}
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}
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