Files
OpenRA/mods/cnc/weapons/other.yaml
AoAGeneral f921a45747 TD Airstrike Balance.
This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.)
2017-07-15 00:16:19 +02:00

145 lines
2.6 KiB
YAML

^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 468
Damage: 40
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 110
Wood: 100
Light: 100
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: flamer2.aud
VictimScanRadius: 0
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
Inherits: ^FlameWeapon
ReloadDelay: 50
Range: 3c512
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 75
Versus:
Heavy: 25
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelay: 2
-Projectile:
Projectile: GravityBomb
Image: BOMBLET
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 35
Heavy: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Laser:
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Warhead@1Dam: SpreadDamage
Damage: 120
Teeth:
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
VictimScanRadius: 0