Files
OpenRA/OpenRA.Game/Traits/LimitedAmmo.cs
2010-06-19 14:28:30 +12:00

64 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits
{
class LimitedAmmoInfo : ITraitInfo
{
public readonly int Ammo = 0;
public readonly int PipCount = 0;
public object Create(ActorInitializer init) { return new LimitedAmmo(init.self); }
}
public class LimitedAmmo : INotifyAttack, IPips
{
[Sync]
int ammo;
Actor self;
public LimitedAmmo(Actor self)
{
ammo = self.Info.Traits.Get<LimitedAmmoInfo>().Ammo;
this.self = self;
}
public bool HasAmmo() { return ammo > 0; }
public bool GiveAmmo()
{
if (ammo >= self.Info.Traits.Get<LimitedAmmoInfo>().Ammo) return false;
++ammo;
return true;
}
public void Attacking(Actor self) { --ammo; }
public IEnumerable<PipType> GetPips(Actor self)
{
var info = self.Info.Traits.Get<LimitedAmmoInfo>();
var pips = info.PipCount != 0 ? info.PipCount : info.Ammo;
return Graphics.Util.MakeArray(pips,
i => (ammo * pips) / info.Ammo > i ? PipType.Green : PipType.Transparent);
}
}
}