146 lines
4.6 KiB
C#
Executable File
146 lines
4.6 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.GameRules;
|
|
|
|
namespace OpenRA.Traits
|
|
{
|
|
public class ProductionInfo : TraitInfo<Production>
|
|
{
|
|
public readonly int[] SpawnOffset = null;
|
|
public readonly int[] ProductionOffset = null;
|
|
public readonly int[] ExitOffset = null;
|
|
public readonly string[] Produces = { };
|
|
}
|
|
|
|
public class Production : IIssueOrder, IResolveOrder, ITags
|
|
{
|
|
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
|
|
{
|
|
var pos = (1 / 24f * self.CenterLocation).ToInt2();
|
|
var pi = self.Info.Traits.Get<ProductionInfo>();
|
|
if (pi.ProductionOffset != null)
|
|
pos += new int2(pi.ProductionOffset[0], pi.ProductionOffset[1]);
|
|
return pos;
|
|
}
|
|
|
|
public virtual int2? ExitLocation(Actor self, ActorInfo producee)
|
|
{
|
|
var pos = (1 / 24f * self.CenterLocation).ToInt2();
|
|
var pi = self.Info.Traits.Get<ProductionInfo>();
|
|
if (pi.ExitOffset != null)
|
|
pos += new int2(pi.ExitOffset[0], pi.ExitOffset[1]);
|
|
return pos;
|
|
}
|
|
|
|
public virtual int CreationFacing( Actor self, Actor newUnit )
|
|
{
|
|
return newUnit.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing;
|
|
}
|
|
|
|
public virtual bool Produce( Actor self, ActorInfo producee )
|
|
{
|
|
var location = CreationLocation( self, producee );
|
|
if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
|
|
return false;
|
|
|
|
var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
|
|
newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
|
|
|
|
var pi = self.Info.Traits.Get<ProductionInfo>();
|
|
var rp = self.traits.GetOrDefault<RallyPoint>();
|
|
if( rp != null || pi.ExitOffset != null)
|
|
{
|
|
var mobile = newUnit.traits.GetOrDefault<Mobile>();
|
|
if( mobile != null )
|
|
{
|
|
if (pi.ExitOffset != null)
|
|
newUnit.QueueActivity(new Activities.Move(ExitLocation( self, producee).Value, 1));
|
|
|
|
if (rp != null)
|
|
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
|
|
}
|
|
}
|
|
|
|
|
|
if (pi != null && pi.SpawnOffset != null)
|
|
newUnit.CenterLocation = self.CenterLocation
|
|
+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
|
|
|
|
foreach (var t in self.traits.WithInterface<INotifyProduction>())
|
|
t.UnitProduced(self, newUnit);
|
|
|
|
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
|
|
|
|
return true;
|
|
}
|
|
|
|
// "primary building" crap - perhaps this should be split?
|
|
|
|
bool isPrimary = false;
|
|
public bool IsPrimary { get { return isPrimary; } }
|
|
|
|
public IEnumerable<TagType> GetTags()
|
|
{
|
|
yield return (isPrimary) ? TagType.Primary : TagType.None;
|
|
}
|
|
|
|
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
|
{
|
|
if (mi.Button == MouseButton.Right && underCursor == self)
|
|
return new Order("Deploy", self);
|
|
return null;
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString == "Deploy")
|
|
SetPrimaryProducer(self, !isPrimary);
|
|
}
|
|
|
|
public void SetPrimaryProducer(Actor self, bool state)
|
|
{
|
|
if (state == false)
|
|
{
|
|
isPrimary = false;
|
|
return;
|
|
}
|
|
|
|
// Cancel existing primaries
|
|
foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
|
|
{
|
|
foreach (var b in self.World.Queries.OwnedBy[self.Owner]
|
|
.WithTrait<Production>()
|
|
.Where(x => x.Trait.IsPrimary
|
|
&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
|
|
{
|
|
b.Trait.SetPrimaryProducer(b.Actor, false);
|
|
}
|
|
}
|
|
isPrimary = true;
|
|
|
|
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
|
Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected);
|
|
}
|
|
}
|
|
}
|