57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class RenderBuildingTurretedInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init.self); }
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}
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class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
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{
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public RenderBuildingTurreted(Actor self)
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: base(self, () => self.traits.Get<Turreted>().turretFacing)
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{
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}
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public void BuildingComplete( Actor self )
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{
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anim.Play( "idle" );
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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switch (e.DamageState)
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{
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case DamageState.Normal:
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anim.Play( "idle" );
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break;
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case DamageState.Half:
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anim.Play( "damaged-idle" );
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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}
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}
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}
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}
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