Files
OpenRA/OpenRA.Game/Traits/Render/RenderBuildingTurreted.cs
2010-06-19 14:28:30 +12:00

57 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class RenderBuildingTurretedInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init.self); }
}
class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
{
public RenderBuildingTurreted(Actor self)
: base(self, () => self.traits.Get<Turreted>().turretFacing)
{
}
public void BuildingComplete( Actor self )
{
anim.Play( "idle" );
}
public override void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
anim.Play( "idle" );
break;
case DamageState.Half:
anim.Play( "damaged-idle" );
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
}
}
}
}