Files
OpenRA/OpenRA.Mods.RA/Crates/ArmorUpgradeCrateAction.cs
2010-06-19 14:28:30 +12:00

56 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ArmorUpgradeCrateActionInfo : CrateActionInfo
{
public float Multiplier = 2.0f;
public override object Create(ActorInitializer init) { return new ArmorUpgradeCrateAction(init.self, this); }
}
class ArmorUpgradeCrateAction : CrateAction
{
public ArmorUpgradeCrateAction(Actor self, ArmorUpgradeCrateActionInfo info)
: base(self, info) {}
public override void Activate(Actor collector)
{
collector.World.AddFrameEndTask(w =>
{
var multiplier = (info as ArmorUpgradeCrateActionInfo).Multiplier;
collector.traits.Add(new ArmorUpgrade(multiplier));
});
base.Activate(collector);
}
}
class ArmorUpgrade : IDamageModifier
{
float multiplier;
public ArmorUpgrade(float multiplier) { this.multiplier = 1/multiplier; }
public float GetDamageModifier( WarheadInfo warhead ) { return multiplier; }
}
}