Files
OpenRA/OpenRA.Mods.RA/Hazardous.cs

54 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class AntiAirInfo : ITraitInfo
{
public readonly float Badness = 1000f;
public object Create( ActorInitializer init ) { return new AntiAir( init.self ); }
}
class AntiAir : IProvideHazard
{
public AntiAir(Actor self)
{
self.World.WorldActor.traits.Get<HazardLayer>().Add( self, this );
}
public IEnumerable<HazardLayer.Hazard> HazardCells(Actor self)
{
var info = self.Info.Traits.Get<AntiAirInfo>();
return self.World.FindTilesInCircle(self.Location, (int)self.GetPrimaryWeapon().Range).Select(
t => new HazardLayer.Hazard(){location = t, type = "antiair", intensity = info.Badness});
}
}
class AvoidsAAInfo : TraitInfo<AvoidsAA> {}
class AvoidsAA : IAvoidHazard
{
public string Type { get { return "antiair"; } }
}
}