Files
OpenRA/OpenRA.Mods.RA/Mine.cs
2010-07-01 18:57:10 +12:00

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class MineInfo : ITraitInfo
{
public readonly string[] CrushClasses = { };
[WeaponReference]
public readonly string Weapon = "ATMine";
public readonly bool AvoidFriendly = true;
public object Create(ActorInitializer init) { return new Mine(init, this); }
}
class Mine : ICrushable, IOccupySpace
{
readonly Actor self;
readonly MineInfo info;
[Sync]
readonly int2 location;
public Mine(ActorInitializer init, MineInfo info)
{
this.self = init.self;
this.info = info;
this.location = init.location;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
}
public void OnCrush(Actor crusher)
{
if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
return;
var info = self.Info.Traits.Get<MineInfo>();
Combat.DoExplosion(self, info.Weapon, crusher.CenterLocation.ToInt2(), 0);
self.QueueActivity(new RemoveSelf());
}
// TODO: Re-implement friendly-mine avoidance using a Hazard
public IEnumerable<string> CrushClasses { get { return info.CrushClasses; } }
public int2 TopLeft { get { return location; } }
public IEnumerable<int2> OccupiedCells() { yield return TopLeft; }
}
/* tag trait for stuff that shouldnt trigger mines */
class MineImmuneInfo : TraitInfo<MineImmune> { }
class MineImmune { }
}