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OpenRA/mods/d2k/TODO
Matthias Mailänder db8f22cdbf d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00

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# make structures appear earlier when errecting from ground
# too few DATA.R8 frames?
# carryalls should pickup vehicles not land so that things can roll in
# carryalls should automatically transport harvesters
# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
# windtrap animations missing
# outpost animations missing
# construction yard crane animations missing
# welding animation (factories) missing
# chimney animation (refinery) missing
# harvest animation missing
# harvester turn and offset wrong while unloading
# add more spice tiles and make them fit
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# make sandworm behave like a moving anti-everything mine (currently not attacking anything)
# add neutral buildings: emperor palace, fremen siech, smugglers factory
# allow upgrades
# add muzzles and explosions (currently falls back to RA)
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add sonic tank weapon (currently uses tesla)
# starport prices should vary
# black spots on buildings should be fading team colors
# gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off
# building offsets wrong (worst for towers)