frames were swapped, offset and turnaround still wrong remember: this changes unload.shp (copy to dl-mirrors)
29 lines
1.6 KiB
Plaintext
29 lines
1.6 KiB
Plaintext
# make structures appear earlier when errecting from ground
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# too few DATA.R8 frames?
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# carryalls should pickup vehicles not land so that things can roll in
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# carryalls should automatically transport harvesters
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# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# harvest animation missing
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# harvester turn and offset wrong while unloading
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# make sandworm behave like a moving anti-everything mine (currently not attacking anything)
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# add neutral buildings: emperor palace, fremen siech, smugglers factory
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# allow upgrades
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# add sonic tank weapon (currently uses tesla)
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# starport prices should vary
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# building offsets wrong (worst for towers) |