d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong remember: this changes unload.shp (copy to dl-mirrors)
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@@ -164,7 +164,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
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//explosions
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new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},
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@@ -9,7 +9,7 @@
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# harvest animation missing
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# harvester unload animation ugly
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# harvester turn and offset wrong while unloading
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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@@ -111,6 +111,8 @@ ORNI.bomber:
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Plane:
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ROT: 5
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Speed: 16
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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LimitedAmmo:
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Ammo: 7
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RenderUnit:
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@@ -138,6 +140,8 @@ CARRYALL.infantry:
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Plane:
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ROT: 5
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Speed: 16
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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Image: carryall
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WithShadow:
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