171 lines
5.0 KiB
Lua
171 lines
5.0 KiB
Lua
OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 }
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OrdosReinforcements =
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{
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Easy =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
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},
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Normal =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "raider", "quad", "quad" }
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},
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Hard =
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{
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{ "raider", "raider", "quad" },
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{ "light_inf", "raider", "raider" },
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{ "trooper", "trooper", "light_inf", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" }
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}
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}
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OrdosAttackDelay =
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{
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Easy = DateTime.Minutes(5),
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Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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Hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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OrdosAttackWaves =
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{
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Easy = 3,
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Normal = 6,
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Hard = 9
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}
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ToHarvest =
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{
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Easy = 5000,
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Normal = 6000,
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Hard = 7000
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}
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InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location }
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}
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AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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AtreidesBaseBuildings = { "barracks", "light_factory" }
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AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
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wave = 0
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SendOrdos = function()
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Trigger.AfterDelay(OrdosAttackDelay[Map.Difficulty], function()
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if player.IsObjectiveCompleted(KillOrdos) then
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return
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end
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wave = wave + 1
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if wave > OrdosAttackWaves[Map.Difficulty] then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Map.Difficulty][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2]
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Utils.Do(units, IdleHunt)
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SendOrdos()
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end)
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end
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MessageCheck = function(index)
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return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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ordos.MarkCompletedObjective(KillAtreides)
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end
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if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
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Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillOrdos)
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end
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
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local units = ordos.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled = false
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ProtectHarvester(units[1])
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end
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end
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if player.Resources > ToHarvest[Map.Difficulty] - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color)
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end
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WorldLoaded = function()
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ordos = Player.GetPlayer("Ordos")
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player = Player.GetPlayer("Atreides")
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InitObjectives()
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Camera.Position = AConyard.CenterPosition
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Trigger.OnAllKilled(OrdosBase, function()
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Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
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end)
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SendOrdos()
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.")
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KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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