Files
OpenRA/OpenRA.Game/Traits/Player/PlayerHighlightPalette.cs
2014-06-15 22:16:40 +12:00

43 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerHighlightPaletteInfo : ITraitInfo
{
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "highlight";
public object Create(ActorInitializer init) { return new PlayerHighlightPalette(init.self.Owner, this); }
}
public class PlayerHighlightPalette : IPalette
{
readonly Player owner;
readonly PlayerHighlightPaletteInfo info;
public PlayerHighlightPalette(Player owner, PlayerHighlightPaletteInfo info)
{
this.owner = owner;
this.info = info;
}
public void InitPalette(WorldRenderer wr)
{
var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();
wr.AddPalette(info.BaseName + owner.InternalName, new Palette(Exts.MakeArray(256, i => i == 0 ? 0 : argb)), false);
}
}
}