Files
OpenRA/OpenRA.Game/Traits/Player/PlayerColorPalette.cs
2013-09-07 20:59:43 +12:00

52 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerColorPaletteInfo : ITraitInfo
{
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "player";
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };
[Desc("Luminosity range to span.")]
public readonly float Ramp = 0.05f;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PlayerColorPalette(init.self.Owner, this); }
}
public class PlayerColorPalette : IPalette
{
readonly Player owner;
readonly PlayerColorPaletteInfo info;
public PlayerColorPalette(Player owner, PlayerColorPaletteInfo info)
{
this.owner = owner;
this.info = info;
}
public void InitPalette(WorldRenderer wr)
{
var remap = new PlayerColorRemap(info.RemapIndex, owner.Color, info.Ramp);
wr.AddPalette(info.BaseName + owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
}
}