Files
OpenRA/OpenRA.Game/PlayerProfile.cs
2021-02-28 18:43:51 +01:00

74 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public class PlayerProfile
{
public readonly string Fingerprint;
public readonly string PublicKey;
public readonly bool KeyRevoked;
public readonly int ProfileID;
public readonly string ProfileName;
public readonly string ProfileRank = "Registered Player";
[FieldLoader.LoadUsing(nameof(LoadBadges))]
public readonly List<PlayerBadge> Badges;
static object LoadBadges(MiniYaml yaml)
{
var badges = new List<PlayerBadge>();
var badgesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Badges");
if (badgesNode != null)
{
var playerDatabase = Game.ModData.Manifest.Get<PlayerDatabase>();
foreach (var badgeNode in badgesNode.Value.Nodes)
{
Game.RunAfterTick(() =>
{
// Discard badge on error
try
{
var badge = playerDatabase.LoadBadge(badgeNode.Value);
if (badge != null)
badges.Add(badge);
}
catch { }
});
}
}
return badges;
}
}
public class PlayerBadge
{
public readonly string Label;
public readonly string Icon;
public readonly string Icon2x;
public readonly string Icon3x;
public PlayerBadge(string label, string icon, string icon2x, string icon3x)
{
Label = label;
Icon = icon;
Icon2x = icon2x;
Icon3x = icon3x;
}
}
}