223 lines
7.3 KiB
C#
223 lines
7.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Required for the map editor to work. Attach this to the world actor.")]
|
|
public class EditorResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<ResourceTypeInfo>
|
|
{
|
|
public override object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
|
|
}
|
|
|
|
public class EditorResourceLayer : IResourceLayer, IWorldLoaded, INotifyActorDisposing
|
|
{
|
|
protected readonly Map Map;
|
|
protected readonly Dictionary<int, ResourceType> Resources;
|
|
protected readonly CellLayer<ResourceLayerContents> Tiles;
|
|
|
|
public int NetWorth { get; protected set; }
|
|
|
|
bool disposed;
|
|
|
|
public event Action<CPos, ResourceType> CellChanged;
|
|
|
|
ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Tiles.Contains(cell) ? Tiles[cell] : default; }
|
|
bool IResourceLayer.CanAddResource(ResourceType resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
|
|
int IResourceLayer.AddResource(ResourceType resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
|
|
int IResourceLayer.RemoveResource(ResourceType resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
|
|
void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
|
|
bool IResourceLayer.IsVisible(CPos cell) { return Map.Contains(cell); }
|
|
bool IResourceLayer.IsEmpty => false;
|
|
|
|
public EditorResourceLayer(Actor self)
|
|
{
|
|
if (self.World.Type != WorldType.Editor)
|
|
return;
|
|
|
|
Map = self.World.Map;
|
|
Tiles = new CellLayer<ResourceLayerContents>(Map);
|
|
Resources = self.TraitsImplementing<ResourceType>()
|
|
.ToDictionary(r => r.Info.ResourceType, r => r);
|
|
|
|
Map.Resources.CellEntryChanged += UpdateCell;
|
|
}
|
|
|
|
public void WorldLoaded(World w, WorldRenderer wr)
|
|
{
|
|
if (w.Type != WorldType.Editor)
|
|
return;
|
|
|
|
foreach (var cell in Map.AllCells)
|
|
UpdateCell(cell);
|
|
}
|
|
|
|
public void UpdateCell(CPos cell)
|
|
{
|
|
var uv = cell.ToMPos(Map);
|
|
if (!Map.Resources.Contains(uv))
|
|
return;
|
|
|
|
var tile = Map.Resources[uv];
|
|
var t = Tiles[uv];
|
|
|
|
var newTile = ResourceLayerContents.Empty;
|
|
var newTerrain = byte.MaxValue;
|
|
if (Resources.TryGetValue(tile.Type, out var type))
|
|
{
|
|
newTile = new ResourceLayerContents(type, CalculateCellDensity(type, cell));
|
|
newTerrain = Map.Rules.TerrainInfo.GetTerrainIndex(type.Info.TerrainType);
|
|
}
|
|
|
|
// Nothing has changed
|
|
if (newTile.Type == t.Type && newTile.Density == t.Density)
|
|
return;
|
|
|
|
UpdateNetWorth(t.Type, t.Density, newTile.Type, newTile.Density);
|
|
Tiles[uv] = newTile;
|
|
Map.CustomTerrain[uv] = newTerrain;
|
|
CellChanged?.Invoke(cell, type);
|
|
|
|
// Neighbouring cell density depends on this cell
|
|
foreach (var d in CVec.Directions)
|
|
{
|
|
var neighbouringCell = cell + d;
|
|
if (!Tiles.Contains(neighbouringCell))
|
|
continue;
|
|
|
|
var neighbouringTile = Tiles[neighbouringCell];
|
|
var density = CalculateCellDensity(neighbouringTile.Type, neighbouringCell);
|
|
if (neighbouringTile.Density == density)
|
|
continue;
|
|
|
|
UpdateNetWorth(neighbouringTile.Type, neighbouringTile.Density, neighbouringTile.Type, density);
|
|
Tiles[neighbouringCell] = new ResourceLayerContents(neighbouringTile.Type, density);
|
|
|
|
CellChanged?.Invoke(neighbouringCell, type);
|
|
}
|
|
}
|
|
|
|
void UpdateNetWorth(ResourceType oldType, int oldDensity, ResourceType newType, int newDensity)
|
|
{
|
|
// Density + 1 as workaround for fixing ResourceLayer.Harvest as it would be very disruptive to balancing
|
|
if (oldType != null && oldDensity > 0)
|
|
NetWorth -= (oldDensity + 1) * oldType.Info.ValuePerUnit;
|
|
|
|
if (newType != null && newDensity > 0)
|
|
NetWorth += (newDensity + 1) * newType.Info.ValuePerUnit;
|
|
}
|
|
|
|
public int CalculateCellDensity(ResourceType type, CPos c)
|
|
{
|
|
var resources = Map.Resources;
|
|
if (type == null || resources[c].Type != type.Info.ResourceType)
|
|
return 0;
|
|
|
|
// Set density based on the number of neighboring resources
|
|
var adjacent = 0;
|
|
for (var u = -1; u < 2; u++)
|
|
{
|
|
for (var v = -1; v < 2; v++)
|
|
{
|
|
var cell = c + new CVec(u, v);
|
|
if (resources.Contains(cell) && resources[cell].Type == type.Info.ResourceType)
|
|
adjacent++;
|
|
}
|
|
}
|
|
|
|
return Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
|
|
}
|
|
|
|
bool AllowResourceAt(ResourceType rt, CPos cell)
|
|
{
|
|
var mapResources = Map.Resources;
|
|
if (!mapResources.Contains(cell))
|
|
return false;
|
|
|
|
// Ignore custom terrain types when spawning resources in the editor
|
|
var terrainInfo = Map.Rules.TerrainInfo;
|
|
var terrainType = terrainInfo.TerrainTypes[terrainInfo.GetTerrainInfo(Map.Tiles[cell]).TerrainType].Type;
|
|
if (!rt.Info.AllowedTerrainTypes.Contains(terrainType))
|
|
return false;
|
|
|
|
// TODO: Check against actors in the EditorActorLayer
|
|
return rt.Info.AllowOnRamps || Map.Ramp[cell] == 0;
|
|
}
|
|
|
|
bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1)
|
|
{
|
|
var resources = Map.Resources;
|
|
if (!resources.Contains(cell))
|
|
return false;
|
|
|
|
// The editor allows the user to replace one resource type with another, so treat mismatching resource type as an empty cell
|
|
var content = resources[cell];
|
|
if (content.Type != resourceType.Info.ResourceType)
|
|
return amount <= resourceType.Info.MaxDensity && AllowResourceAt(resourceType, cell);
|
|
|
|
var oldDensity = content.Type == resourceType.Info.ResourceType ? content.Index : 0;
|
|
return oldDensity + amount <= resourceType.Info.MaxDensity;
|
|
}
|
|
|
|
int AddResource(ResourceType resourceType, CPos cell, int amount = 1)
|
|
{
|
|
var resources = Map.Resources;
|
|
if (!resources.Contains(cell))
|
|
return 0;
|
|
|
|
// The editor allows the user to replace one resource type with another, so treat mismatching resource type as an empty cell
|
|
var content = resources[cell];
|
|
var oldDensity = content.Type == resourceType.Info.ResourceType ? content.Index : 0;
|
|
var density = (byte)Math.Min(resourceType.Info.MaxDensity, oldDensity + amount);
|
|
Map.Resources[cell] = new ResourceTile((byte)resourceType.Info.ResourceType, density);
|
|
|
|
return density - oldDensity;
|
|
}
|
|
|
|
int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1)
|
|
{
|
|
var resources = Map.Resources;
|
|
if (!resources.Contains(cell))
|
|
return 0;
|
|
|
|
var content = resources[cell];
|
|
if (content.Type == 0 || content.Type != resourceType.Info.ResourceType)
|
|
return 0;
|
|
|
|
var oldDensity = content.Index;
|
|
var density = (byte)Math.Max(0, oldDensity - amount);
|
|
resources[cell] = density > 0 ? new ResourceTile((byte)resourceType.Info.ResourceType, density) : default;
|
|
|
|
return oldDensity - density;
|
|
}
|
|
|
|
void ClearResources(CPos cell)
|
|
{
|
|
Map.Resources[cell] = default;
|
|
}
|
|
|
|
void INotifyActorDisposing.Disposing(Actor self)
|
|
{
|
|
if (disposed)
|
|
return;
|
|
|
|
Map.Resources.CellEntryChanged -= UpdateCell;
|
|
|
|
disposed = true;
|
|
}
|
|
}
|
|
}
|