Files
OpenRA/OpenRA.Mods.Common/Traits/World/ResourceLayer.cs

217 lines
6.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public struct ResourceLayerContents
{
public static readonly ResourceLayerContents Empty = default;
public readonly ResourceType Type;
public readonly int Density;
public ResourceLayerContents(ResourceType type, int density)
{
Type = type;
Density = density;
}
}
[Desc("Attach this to the world actor.")]
public class ResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
{
public override object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
}
public class ResourceLayer : IResourceLayer, IWorldLoaded
{
readonly World world;
readonly BuildingInfluence buildingInfluence;
protected readonly CellLayer<ResourceLayerContents> Content;
int resCells;
public event Action<CPos, ResourceType> CellChanged;
public ResourceLayer(Actor self)
{
world = self.World;
buildingInfluence = self.Trait<BuildingInfluence>();
Content = new CellLayer<ResourceLayerContents>(world.Map);
}
int GetAdjacentCellsWith(ResourceType t, CPos cell)
{
var sum = 0;
var directions = CVec.Directions;
for (var i = 0; i < directions.Length; i++)
{
var c = cell + directions[i];
if (Content.Contains(c) && Content[c].Type == t)
++sum;
}
return sum;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
foreach (var cell in w.Map.AllCells)
{
if (!resources.TryGetValue(w.Map.Resources[cell].Type, out var t))
continue;
if (!AllowResourceAt(t, cell))
continue;
Content[cell] = CreateResourceCell(t, cell);
}
foreach (var cell in w.Map.AllCells)
{
var type = Content[cell].Type;
if (type != null)
{
// Set initial density based on the number of neighboring resources
// Adjacent includes the current cell, so is always >= 1
var adjacent = GetAdjacentCellsWith(type, cell);
var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
Content[cell] = new ResourceLayerContents(Content[cell].Type, Math.Max(density, 1));
}
}
}
public bool AllowResourceAt(ResourceType rt, CPos cell)
{
if (!world.Map.Contains(cell))
return false;
if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type))
return false;
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyActorsAt(cell))
return false;
if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
return false;
return rt.Info.AllowOnRamps || world.Map.Ramp[cell] == 0;
}
ResourceLayerContents CreateResourceCell(ResourceType t, CPos cell)
{
world.Map.CustomTerrain[cell] = world.Map.Rules.TerrainInfo.GetTerrainIndex(t.Info.TerrainType);
++resCells;
return new ResourceLayerContents(t, 0);
}
bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1)
{
if (!world.Map.Contains(cell))
return false;
var content = Content[cell];
if (content.Type == null)
return amount <= resourceType.Info.MaxDensity && AllowResourceAt(resourceType, cell);
if (content.Type != resourceType)
return false;
return content.Density + amount <= resourceType.Info.MaxDensity;
}
int AddResource(ResourceType resourceType, CPos cell, int amount = 1)
{
if (!Content.Contains(cell))
return 0;
var content = Content[cell];
if (content.Type == null)
content = CreateResourceCell(resourceType, cell);
if (content.Type != resourceType)
return 0;
var oldDensity = content.Density;
var density = Math.Min(content.Type.Info.MaxDensity, oldDensity + amount);
Content[cell] = new ResourceLayerContents(content.Type, density);
CellChanged?.Invoke(cell, content.Type);
return density - oldDensity;
}
int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1)
{
if (!Content.Contains(cell))
return 0;
var content = Content[cell];
if (content.Type == null || content.Type != resourceType)
return 0;
var oldDensity = content.Density;
var density = Math.Max(0, oldDensity - amount);
if (density == 0)
{
Content[cell] = ResourceLayerContents.Empty;
world.Map.CustomTerrain[cell] = byte.MaxValue;
--resCells;
CellChanged?.Invoke(cell, null);
}
else
{
Content[cell] = new ResourceLayerContents(content.Type, density);
CellChanged?.Invoke(cell, content.Type);
}
return oldDensity - density;
}
void ClearResources(CPos cell)
{
if (!Content.Contains(cell))
return;
// Don't break other users of CustomTerrain if there are no resources
var content = Content[cell];
if (content.Type == null)
return;
Content[cell] = ResourceLayerContents.Empty;
world.Map.CustomTerrain[cell] = byte.MaxValue;
--resCells;
CellChanged?.Invoke(cell, null);
}
ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Content.Contains(cell) ? Content[cell] : default; }
bool IResourceLayer.CanAddResource(ResourceType resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
int IResourceLayer.AddResource(ResourceType resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
int IResourceLayer.RemoveResource(ResourceType resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
bool IResourceLayer.IsVisible(CPos cell) { return !world.FogObscures(cell); }
bool IResourceLayer.IsEmpty => resCells < 1;
}
}