List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public enum TextAlign { Left, Center, Right }
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public enum TextVAlign { Top, Middle, Bottom }
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public class LabelWidget : Widget
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{
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[Translate] public string Text = null;
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public TextAlign Align = TextAlign.Left;
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public TextVAlign VAlign = TextVAlign.Middle;
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public string Font = ChromeMetrics.Get<string>("TextFont");
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public Color TextColor = ChromeMetrics.Get<Color>("TextColor");
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public bool Contrast = ChromeMetrics.Get<bool>("TextContrast");
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public Color ContrastColor = ChromeMetrics.Get<Color>("TextContrastColor");
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public bool WordWrap = false;
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public Func<string> GetText;
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public Func<Color> GetColor;
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public Func<Color> GetContrastColor;
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public LabelWidget()
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{
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GetText = () => Text;
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GetColor = () => TextColor;
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GetContrastColor = () => ContrastColor;
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}
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protected LabelWidget(LabelWidget other)
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: base(other)
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{
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Text = other.Text;
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Align = other.Align;
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Font = other.Font;
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TextColor = other.TextColor;
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Contrast = other.Contrast;
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ContrastColor = other.ContrastColor;
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WordWrap = other.WordWrap;
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GetText = other.GetText;
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GetColor = other.GetColor;
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GetContrastColor = other.GetContrastColor;
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}
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public override void Draw()
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{
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SpriteFont font;
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if (!Game.Renderer.Fonts.TryGetValue(Font, out font))
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throw new ArgumentException("Request font '{0}' was not found.".F(Font));
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var text = GetText();
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if (text == null)
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return;
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int2 textSize = font.Measure(text);
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int2 position = RenderOrigin;
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if (VAlign == TextVAlign.Middle)
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position += new int2(0, (Bounds.Height - textSize.Y)/2);
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if (VAlign == TextVAlign.Bottom)
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position += new int2(0, Bounds.Height - textSize.Y);
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if (Align == TextAlign.Center)
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position += new int2((Bounds.Width - textSize.X)/2, 0);
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if (Align == TextAlign.Right)
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position += new int2(Bounds.Width - textSize.X,0);
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if (WordWrap)
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text = WidgetUtils.WrapText(text, Bounds.Width, font);
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var color = GetColor();
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var contrast = GetContrastColor();
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if (Contrast)
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font.DrawTextWithContrast(text, position, color, contrast, 2);
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else
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font.DrawText(text, position, color);
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}
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public override Widget Clone() { return new LabelWidget(this); }
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}
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} |