Files
OpenRA/OpenRA.Game/Widgets/LabelWidget.cs
Pavlos Touboulidis de0a5ebd43 Improve replay metadata and the replay browser
List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
2014-05-22 21:54:14 +03:00

95 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public enum TextAlign { Left, Center, Right }
public enum TextVAlign { Top, Middle, Bottom }
public class LabelWidget : Widget
{
[Translate] public string Text = null;
public TextAlign Align = TextAlign.Left;
public TextVAlign VAlign = TextVAlign.Middle;
public string Font = ChromeMetrics.Get<string>("TextFont");
public Color TextColor = ChromeMetrics.Get<Color>("TextColor");
public bool Contrast = ChromeMetrics.Get<bool>("TextContrast");
public Color ContrastColor = ChromeMetrics.Get<Color>("TextContrastColor");
public bool WordWrap = false;
public Func<string> GetText;
public Func<Color> GetColor;
public Func<Color> GetContrastColor;
public LabelWidget()
{
GetText = () => Text;
GetColor = () => TextColor;
GetContrastColor = () => ContrastColor;
}
protected LabelWidget(LabelWidget other)
: base(other)
{
Text = other.Text;
Align = other.Align;
Font = other.Font;
TextColor = other.TextColor;
Contrast = other.Contrast;
ContrastColor = other.ContrastColor;
WordWrap = other.WordWrap;
GetText = other.GetText;
GetColor = other.GetColor;
GetContrastColor = other.GetContrastColor;
}
public override void Draw()
{
SpriteFont font;
if (!Game.Renderer.Fonts.TryGetValue(Font, out font))
throw new ArgumentException("Request font '{0}' was not found.".F(Font));
var text = GetText();
if (text == null)
return;
int2 textSize = font.Measure(text);
int2 position = RenderOrigin;
if (VAlign == TextVAlign.Middle)
position += new int2(0, (Bounds.Height - textSize.Y)/2);
if (VAlign == TextVAlign.Bottom)
position += new int2(0, Bounds.Height - textSize.Y);
if (Align == TextAlign.Center)
position += new int2((Bounds.Width - textSize.X)/2, 0);
if (Align == TextAlign.Right)
position += new int2(Bounds.Width - textSize.X,0);
if (WordWrap)
text = WidgetUtils.WrapText(text, Bounds.Width, font);
var color = GetColor();
var contrast = GetContrastColor();
if (Contrast)
font.DrawTextWithContrast(text, position, color, contrast, 2);
else
font.DrawText(text, position, color);
}
public override Widget Clone() { return new LabelWidget(this); }
}
}