Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/SpawnSelectorTooltipLogic.cs
Pavlos Touboulidis de0a5ebd43 Improve replay metadata and the replay browser
List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
2014-05-22 21:54:14 +03:00

83 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class SpawnSelectorTooltipLogic
{
[ObjectCreator.UseCtor]
public SpawnSelectorTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, MapPreviewWidget preview)
{
widget.IsVisible = () => preview.TooltipSpawnIndex != -1;
var label = widget.Get<LabelWidget>("LABEL");
var flag = widget.Get<ImageWidget>("FLAG");
var team = widget.Get<LabelWidget>("TEAM");
var singleHeight = widget.Get("SINGLE_HEIGHT").Bounds.Height;
var doubleHeight = widget.Get("DOUBLE_HEIGHT").Bounds.Height;
var ownerFont = Game.Renderer.Fonts[label.Font];
var teamFont = Game.Renderer.Fonts[team.Font];
// Width specified in YAML is used as the margin between flag / label and label / border
var labelMargin = widget.Bounds.Width;
var cachedWidth = 0;
var labelText = "";
string playerCountry = null;
var playerTeam = -1;
tooltipContainer.BeforeRender = () =>
{
var occupant = preview.SpawnOccupants().Values.FirstOrDefault(c => c.SpawnPoint == preview.TooltipSpawnIndex);
var teamWidth = 0;
if (occupant == null)
{
labelText = "Available spawn";
playerCountry = null;
playerTeam = 0;
widget.Bounds.Height = singleHeight;
}
else
{
labelText = occupant.PlayerName;
playerCountry = occupant.Country;
playerTeam = occupant.Team;
widget.Bounds.Height = playerTeam > 0 ? doubleHeight : singleHeight;
teamWidth = teamFont.Measure(team.GetText()).X;
}
label.Bounds.X = playerCountry != null ? flag.Bounds.Right + labelMargin : labelMargin;
var textWidth = ownerFont.Measure(labelText).X;
if (textWidth != cachedWidth)
{
label.Bounds.Width = textWidth;
widget.Bounds.Width = 2*label.Bounds.X + textWidth;
}
widget.Bounds.Width = Math.Max(teamWidth + 2*labelMargin, label.Bounds.Right + labelMargin);
team.Bounds.Width = widget.Bounds.Width;
};
label.GetText = () => labelText;
flag.IsVisible = () => playerCountry != null;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => playerCountry;
team.GetText = () => "Team {0}".F(playerTeam);
team.IsVisible = () => playerTeam > 0;
}
}
}