- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.LoadScreens
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{
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public sealed class LogoStripeLoadScreen : SheetLoadScreen
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{
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Rectangle stripeRect;
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float2 logoPos;
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Sprite stripe, logo;
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Sheet lastSheet;
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int lastDensity;
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Size lastResolution;
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string[] messages = { "Loading..." };
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public override void Init(ModData modData, Dictionary<string, string> info)
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{
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base.Init(modData, info);
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if (info.ContainsKey("Text"))
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messages = info["Text"].Split(',');
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}
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public override void DisplayInner(Renderer r, Sheet s, int density)
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{
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if (s != lastSheet || density != lastDensity)
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{
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lastSheet = s;
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lastDensity = density;
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logo = CreateSprite(s, density, new Rectangle(0, 0, 256, 256));
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stripe = CreateSprite(s, density, new Rectangle(258, 0, 253, 256));
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}
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if (r.Resolution != lastResolution)
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{
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lastResolution = r.Resolution;
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stripeRect = new Rectangle(0, lastResolution.Height / 2 - 128, lastResolution.Width, 256);
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logoPos = new float2(lastResolution.Width / 2 - 128, lastResolution.Height / 2 - 128);
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}
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if (stripe != null)
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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if (logo != null)
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r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
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if (r.Fonts != null)
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{
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var text = messages.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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}
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}
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}
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}
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