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de775e2f56d48edd134fd3ce81c6301fc926e774
OpenRA/mods/cnc/rules
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Paul Chote de775e2f56 Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
..
ai.yaml
Reorganise AI base building logic.
2014-07-09 17:50:14 +12:00
aircraft.yaml
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
civilian-desert.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
civilian.yaml
Lower BridgeHut Selectable Priority
2014-05-21 00:40:48 -05:00
defaults.yaml
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
misc.yaml
Fixes as per comments. (+1 squashed commits)
2014-07-23 16:47:15 +02:00
player.yaml
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
ships.yaml
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
structures.yaml
Move Power out of Building and into its own trait
2014-08-03 18:53:51 +12:00
tech.yaml
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
trees.yaml
split WithActiveAnimation from SeedsResource
2014-07-06 14:58:29 +02:00
vehicles.yaml
Cnc: Increase MCV selection priority.
2014-07-24 15:18:37 +03:00
world.yaml
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
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