162 lines
4.7 KiB
C#
162 lines
4.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
class GrantUpgradePowerInfo : SupportPowerInfo
|
|
{
|
|
[UpgradeGrantedReference, FieldLoader.Require]
|
|
[Desc("The upgrades to apply.")]
|
|
public readonly string[] Upgrades = { };
|
|
|
|
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
|
|
public readonly int Duration = 0;
|
|
|
|
[Desc("Cells - affects whole cells only")]
|
|
public readonly int Range = 1;
|
|
public readonly string GrantUpgradeSound = "ironcur9.aud";
|
|
|
|
[Desc("Sequence to play for granting actor when activated."), SequenceReference]
|
|
public readonly string GrantUpgradeSequence = "active";
|
|
|
|
public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.Self, this); }
|
|
}
|
|
|
|
class GrantUpgradePower : SupportPower
|
|
{
|
|
GrantUpgradePowerInfo info;
|
|
|
|
public GrantUpgradePower(Actor self, GrantUpgradePowerInfo info)
|
|
: base(self, info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
|
|
{
|
|
Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
|
|
return new SelectTarget(Self.World, order, manager, this);
|
|
}
|
|
|
|
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
|
{
|
|
base.Activate(self, order, manager);
|
|
|
|
self.Trait<WithSpriteBody>().PlayCustomAnimation(self, info.GrantUpgradeSequence);
|
|
|
|
Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));
|
|
|
|
foreach (var a in UnitsInRange(order.TargetLocation))
|
|
{
|
|
var um = a.TraitOrDefault<UpgradeManager>();
|
|
if (um == null)
|
|
continue;
|
|
|
|
foreach (var u in info.Upgrades)
|
|
{
|
|
if (info.Duration > 0)
|
|
{
|
|
if (um.AcknowledgesUpgrade(a, u))
|
|
um.GrantTimedUpgrade(a, u, info.Duration);
|
|
}
|
|
else
|
|
{
|
|
if (um.AcceptsUpgrade(a, u))
|
|
um.GrantUpgrade(a, u, this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<Actor> UnitsInRange(CPos xy)
|
|
{
|
|
var range = info.Range;
|
|
var tiles = Self.World.Map.FindTilesInCircle(xy, range);
|
|
var units = new List<Actor>();
|
|
foreach (var t in tiles)
|
|
units.AddRange(Self.World.ActorMap.GetUnitsAt(t));
|
|
|
|
return units.Distinct().Where(a =>
|
|
{
|
|
if (!a.Owner.IsAlliedWith(Self.Owner))
|
|
return false;
|
|
|
|
var um = a.TraitOrDefault<UpgradeManager>();
|
|
return um != null && (info.Duration > 0 ?
|
|
info.Upgrades.Any(u => um.AcknowledgesUpgrade(a, u)) : info.Upgrades.Any(u => um.AcceptsUpgrade(a, u)));
|
|
});
|
|
}
|
|
|
|
class SelectTarget : IOrderGenerator
|
|
{
|
|
readonly GrantUpgradePower power;
|
|
readonly int range;
|
|
readonly Sprite tile;
|
|
readonly SupportPowerManager manager;
|
|
readonly string order;
|
|
|
|
public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
|
|
{
|
|
// Clear selection if using Left-Click Orders
|
|
if (Game.Settings.Game.UseClassicMouseStyle)
|
|
manager.Self.World.Selection.Clear();
|
|
|
|
this.manager = manager;
|
|
this.order = order;
|
|
this.power = power;
|
|
this.range = power.info.Range;
|
|
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
|
|
}
|
|
|
|
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
|
{
|
|
world.CancelInputMode();
|
|
if (mi.Button == MouseButton.Left && power.UnitsInRange(xy).Any())
|
|
yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
|
|
}
|
|
|
|
public void Tick(World world)
|
|
{
|
|
// Cancel the OG if we can't use the power
|
|
if (!manager.Powers.ContainsKey(order))
|
|
world.CancelInputMode();
|
|
}
|
|
|
|
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
|
|
{
|
|
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
|
foreach (var unit in power.UnitsInRange(xy))
|
|
yield return new SelectionBoxRenderable(unit, Color.Red);
|
|
}
|
|
|
|
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
|
{
|
|
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
|
var pal = wr.Palette("terrain");
|
|
|
|
foreach (var t in world.Map.FindTilesInCircle(xy, range))
|
|
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
|
|
}
|
|
|
|
public string GetCursor(World world, CPos xy, MouseInput mi)
|
|
{
|
|
return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
|
|
}
|
|
}
|
|
}
|
|
}
|