Make Range WDist for all traits with circular ranges.
This commit is contained in:
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Effects
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bool JammedBy(TraitPair<JamsMissiles> tp)
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{
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if ((tp.Actor.CenterPosition - pos).HorizontalLengthSquared > tp.Trait.Range * tp.Trait.Range)
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if ((tp.Actor.CenterPosition - pos).HorizontalLengthSquared > tp.Trait.Range.LengthSquared)
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return false;
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if (tp.Actor.Owner.Stances[args.SourceActor.Owner] == Stance.Ally && !tp.Trait.AlliedMissiles)
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Limits the zone where buildings can be constructed to a radius around this actor.")]
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public class BaseProviderInfo : ITraitInfo
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{
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public readonly int Range = 10;
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public readonly WDist Range = WDist.FromCells(10);
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public readonly int Cooldown = 0;
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public readonly int InitialDelay = 0;
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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WDist.FromCells(Info.Range),
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Info.Range,
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0,
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Color.FromArgb(128, Ready() ? Color.White : Color.Red),
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Color.FromArgb(96, Color.Black));
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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// Range is counted from the center of the actor, not from each cell.
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var target = Target.FromPos(bp.Actor.CenterPosition);
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if (target.IsInRange(center, WDist.FromCells(bp.Trait.Info.Range)))
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if (target.IsInRange(center, bp.Trait.Info.Range))
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return bp.Actor;
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}
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.Common.Traits
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => !a.Trait.IsTraitDisabled && a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Overlaps(a.Trait.Info.CloakTypes)
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&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WDist.FromCells(a.Trait.Info.Range).Length);
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&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared);
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}
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public Color RadarColorOverride(Actor self)
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@@ -18,8 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Specific cloak classifications I can reveal.")]
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public readonly HashSet<string> CloakTypes = new HashSet<string> { "Cloak" };
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[Desc("Measured in cells.")]
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public readonly int Range = 5;
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public readonly WDist Range = WDist.FromCells(5);
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public override object Create(ActorInitializer init) { return new DetectCloaked(this); }
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}
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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self.SetTargetLine(target, Color.Yellow);
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var range = WDist.FromCells(target.Actor.Info.TraitInfo<GuardableInfo>().Range);
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var range = target.Actor.Info.TraitInfo<GuardableInfo>().Range;
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self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WDist.Zero, range)));
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}
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@@ -15,8 +15,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
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public class GuardableInfo : TraitInfo<Guardable>
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{
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[Desc("Maximum range that guarding actors will maintain. Measured in cells.")]
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public readonly int Range = 2;
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[Desc("Maximum range that guarding actors will maintain.")]
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public readonly WDist Range = WDist.FromCells(2);
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}
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public class Guardable { }
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@@ -14,7 +14,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class JamsMissilesInfo : ITraitInfo
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{
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public readonly int Range = 0;
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public readonly WDist Range = WDist.Zero;
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public readonly bool AlliedMissiles = true;
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public readonly int Chance = 100;
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@@ -25,8 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly JamsMissilesInfo info;
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// Convert cells to world units
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public int Range { get { return 1024 * info.Range; } }
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public WDist Range { get { return info.Range; } }
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public bool AlliedMissiles { get { return info.AlliedMissiles; } }
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public int Chance { get { return info.Chance; } }
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@@ -27,10 +27,9 @@ namespace OpenRA.Mods.Common.Traits
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// Check if powered
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if (self.IsDisabled()) return false;
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var isJammed = self.World.ActorsWithTrait<JamsRadar>().Any(a => a.Actor.Owner.Stances[self.Owner] != Stance.Ally
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&& (self.Location - a.Actor.Location).Length <= a.Actor.Info.TraitInfo<JamsRadarInfo>().Range);
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return !isJammed;
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return self.World.ActorsWithTrait<JamsRadar>().All(a => a.Actor.Owner.Stances[self.Owner] == Stance.Ally
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|| (self.CenterPosition - a.Actor.CenterPosition).HorizontalLengthSquared
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> a.Actor.Info.TraitInfo<JamsRadarInfo>().Range.LengthSquared);
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}
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}
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@@ -38,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
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public class JamsRadarInfo : TraitInfo<JamsRadar>
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{
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[Desc("Range for jamming.")]
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public readonly int Range = 0;
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public readonly WDist Range = WDist.Zero;
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}
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public class JamsRadar { }
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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public class ProximityCapturableInfo : ITraitInfo
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{
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public readonly bool Permanent = false;
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public readonly int Range = 5;
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public readonly WDist Range = WDist.FromCells(5);
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public readonly bool MustBeClear = false;
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public readonly HashSet<string> CaptorTypes = new HashSet<string> { "Vehicle", "Tank", "Infantry" };
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@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<Actor> UnitsInRange()
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{
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return Self.World.FindActorsInCircle(Self.CenterPosition, WDist.FromCells(Info.Range))
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return Self.World.FindActorsInCircle(Self.CenterPosition, Info.Range)
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.Where(a => a.IsInWorld && a != Self && !a.Disposed && !a.Owner.NonCombatant);
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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var range = self.TraitsImplementing<DetectCloaked>()
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.Where(a => !a.IsTraitDisabled)
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.Select(a => WDist.FromCells(a.Info.Range))
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.Select(a => a.Info.Range)
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.Append(WDist.Zero).Max();
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if (range == WDist.Zero)
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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[Desc("Cells")]
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[Desc("Cells - affects whole cells only")]
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public readonly int Range = 1;
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public readonly string GrantUpgradeSound = "ironcur9.aud";
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@@ -2126,6 +2126,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (engineVersion < 20150910 && Game.ModData.Manifest.Mod.Id == "d2k")
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node.Key = RenameD2kActors(node.Key);
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// Make Range WDist for all traits with circular ranges.
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if (engineVersion < 20150917 && depth == 2 && node.Key == "Range")
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{
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if (parentKey == "DetectCloaked"
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|| parentKey == "JamsMissiles"
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|| parentKey == "JamsRadar"
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|| parentKey == "Guardable"
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|| parentKey == "BaseProvider"
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|| parentKey == "ProximityCapturable")
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node.Value.Value = node.Value.Value + "c0";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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yield return new RangeCircleRenderable(
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centerPosition,
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WDist.FromCells(jamsMissiles.Range),
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jamsMissiles.Range,
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0,
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Color.FromArgb(128, Color.Red),
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Color.FromArgb(96, Color.Black));
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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yield return new RangeCircleRenderable(
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centerPosition,
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WDist.FromCells(jamsRadar.Range),
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jamsRadar.Range,
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0,
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Color.FromArgb(128, Color.Blue),
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Color.FromArgb(96, Color.Black));
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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WDist.FromCells(jamsMissiles.Range),
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jamsMissiles.Range,
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0,
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Color.FromArgb(128, Color.Red),
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Color.FromArgb(96, Color.Black));
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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WDist.FromCells(jamsRadar.Range),
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jamsRadar.Range,
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0,
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Color.FromArgb(128, Color.Blue),
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Color.FromArgb(96, Color.Black));
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@@ -223,7 +223,7 @@
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Upgrades: hospitalheal
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Prerequisites: hosp
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DetectCloaked:
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Range: 1
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Range: 1c0
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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@@ -448,7 +448,7 @@
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Notification: BuildingLost
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ShakeOnDeath:
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Guardable:
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Range: 3
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Range: 3c0
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Tooltip:
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GenericName: Structure
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FrozenUnderFog:
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@@ -64,7 +64,7 @@ FACT:
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ProductionType: Defence.Nod
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BaseProvider:
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Cooldown: 75
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Range: 14
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Range: 14c0
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WithBuildingPlacedAnimation:
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Power:
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Amount: 0
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@@ -471,7 +471,7 @@ HQ:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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Range: 5c0
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AirstrikePower:
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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@@ -557,7 +557,7 @@ EYE:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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Range: 5c0
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IonCannonPower:
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Prerequisites: ~techlevel.superweapons
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Icon: ioncannon
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@@ -662,7 +662,7 @@ GUN:
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WithMuzzleFlash:
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-WithDeathAnimation:
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DetectCloaked:
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Range: 3
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Range: 3c0
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Power:
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Amount: -20
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@@ -746,7 +746,7 @@ OBLI:
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InitialChargeDelay: 50
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-EmitInfantryOnSell:
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DetectCloaked:
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Range: 5
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Range: 5c0
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Power:
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Amount: -150
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@@ -778,7 +778,7 @@ GTWR:
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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Range: 3
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Range: 3c0
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WithMuzzleFlash:
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Turreted:
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ROT: 255
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@@ -830,7 +830,7 @@ ATWR:
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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Range: 5
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Range: 5c0
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Power:
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Amount: -40
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@@ -276,7 +276,7 @@
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Sellable:
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SellSounds: BUILD1.WAV
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Guardable:
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Range: 3
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Range: 3c0
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WithCrumbleOverlay:
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Demolishable:
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DamagedWithoutFoundation:
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@@ -403,7 +403,7 @@ outpost:
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Range: 10c0
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ProvidesRadar:
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DetectCloaked:
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Range: 6
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Range: 6c0
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RenderDetectionCircle:
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RenderSprites:
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Image: outpost.harkonnen
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@@ -558,7 +558,7 @@ medium_gun_turret:
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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DetectCloaked:
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Range: 5
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Range: 5c0
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Power:
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Amount: -20
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SelectionDecorations:
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@@ -601,7 +601,7 @@ large_gun_turret:
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CanPowerDown:
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DisabledOverlay:
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DetectCloaked:
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Range: 6
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Range: 6c0
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Power:
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Amount: -30
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SelectionDecorations:
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@@ -772,7 +772,7 @@ palace:
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corrino: palace.corrino
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RenderDetectionCircle:
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DetectCloaked:
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Range: 4
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Range: 4c0
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Power:
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Amount: -50
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ProvidesPrerequisite@nuke:
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@@ -570,7 +570,7 @@ Rules:
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Produces: Defense, Infantry, Soldier, Dog
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-Sellable:
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BaseProvider:
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Range: 12
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Range: 12c0
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Power:
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Amount: 0
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FTUR:
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@@ -633,7 +633,7 @@ Rules:
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MISS:
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ProximityCapturable:
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MustBeClear: true
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Range: 9
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Range: 9c0
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CaptorTypes: Ship,Vehicle,Tank,Infantry
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StrategicPoint:
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Critical: false
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@@ -652,7 +652,7 @@ Rules:
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JEEP:
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Explodes:
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JamsRadar:
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Range: 10
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Range: 10c0
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YAK:
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Buildable:
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Prerequisites: ~disabled
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@@ -827,7 +827,7 @@ Rules:
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Production:
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Produces: Building, Infantry, Soldier, Dog
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BaseProvider:
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Range: 16
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Range: 16c0
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Power:
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Amount: 0
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WEAP:
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@@ -414,7 +414,7 @@
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Types: Building
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GivesBounty:
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Guardable:
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Range: 3
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Range: 3c0
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FrozenUnderFog:
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GpsRemoveFrozenActor:
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Tooltip:
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@@ -39,7 +39,7 @@ DOG:
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StandSequences: stand
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IgnoresDisguise:
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DetectCloaked:
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Range: 5
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Range: 5c0
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Voiced:
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VoiceSet: DogVoice
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-TakeCover:
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@@ -222,7 +222,7 @@ SPY:
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UpgradeMinEnabledLevel: 1
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IgnoresDisguise:
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DetectCloaked:
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Range: 5
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Range: 5c0
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Armament:
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Weapon: SilencedPPK
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AttackFrontal:
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@@ -527,7 +527,7 @@ SNIPER:
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UncloakOnMove: true
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IsPlayerPalette: true
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DetectCloaked:
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Range: 6
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Range: 6c0
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-MustBeDestroyed:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -129,7 +129,7 @@ CAMERA:
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ProximityCaptor:
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Types: Camera
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DetectCloaked:
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Range: 10
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Range: 10c0
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BodyOrientation:
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QuantizedFacings: 1
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WithSpriteBody:
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@@ -157,7 +157,7 @@ SONAR:
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ProximityCaptor:
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Types: Sonar
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DetectCloaked:
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Range: 10
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Range: 10c0
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CloakTypes: Underwater
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FLARE:
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@@ -46,7 +46,7 @@ SS:
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InitialStance: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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@@ -101,7 +101,7 @@ MSUB:
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InitialStance: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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@@ -151,7 +151,7 @@ DD:
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AutoTarget:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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Range: 4c0
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RenderDetectionCircle:
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CA:
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@@ -279,6 +279,6 @@ PT:
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AutoTarget:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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Range: 4c0
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RenderDetectionCircle:
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@@ -412,7 +412,7 @@ TSLA:
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Power:
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Amount: -100
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DetectCloaked:
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Range: 8
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Range: 8c0
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ProvidesPrerequisite@buildingname:
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AGUN:
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@@ -460,7 +460,7 @@ AGUN:
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Power:
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Amount: -50
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DetectCloaked:
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Range: 6
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Range: 6c0
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DOME:
|
||||
Inherits: ^Building
|
||||
@@ -491,7 +491,7 @@ DOME:
|
||||
ProvidesRadar:
|
||||
InfiltrateForExploration:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
Range: 10c0
|
||||
RenderDetectionCircle:
|
||||
Power:
|
||||
Amount: -40
|
||||
@@ -538,7 +538,7 @@ PBOX:
|
||||
Power:
|
||||
Amount: -15
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
|
||||
HBOX:
|
||||
Inherits: ^Defense
|
||||
@@ -574,7 +574,7 @@ HBOX:
|
||||
InitialUnits: e1
|
||||
-EmitInfantryOnSell:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
RenderRangeCircle:
|
||||
FallbackRange: 6c0
|
||||
AttackGarrisoned:
|
||||
@@ -620,7 +620,7 @@ GUN:
|
||||
Power:
|
||||
Amount: -40
|
||||
DetectCloaked:
|
||||
Range: 7
|
||||
Range: 7c0
|
||||
|
||||
FTUR:
|
||||
Inherits: ^Defense
|
||||
@@ -655,7 +655,7 @@ FTUR:
|
||||
Power:
|
||||
Amount: -20
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
SAM:
|
||||
@@ -698,7 +698,7 @@ SAM:
|
||||
Power:
|
||||
Amount: -40
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
|
||||
ATEK:
|
||||
Inherits: ^Building
|
||||
@@ -895,7 +895,7 @@ FACT:
|
||||
ProductionType: Defense
|
||||
Color: 138,138,138
|
||||
BaseProvider:
|
||||
Range: 16
|
||||
Range: 16c0
|
||||
WithBuildingPlacedAnimation:
|
||||
Power:
|
||||
Amount: 0
|
||||
|
||||
@@ -414,7 +414,7 @@ MNLY.AP:
|
||||
Ammo: 5
|
||||
RearmSound: minelay1.aud
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
CloakTypes: Mine
|
||||
RenderDetectionCircle:
|
||||
Explodes:
|
||||
@@ -449,7 +449,7 @@ MNLY.AT:
|
||||
Ammo: 5
|
||||
RearmSound: minelay1.aud
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
CloakTypes: Mine
|
||||
RenderDetectionCircle:
|
||||
Explodes:
|
||||
@@ -532,13 +532,13 @@ MRJ:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
JamsRadar:
|
||||
Range: 15
|
||||
Range: 15c0
|
||||
JamsMissiles:
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
AlliedMissiles: False
|
||||
RenderJammerCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Tank
|
||||
@@ -742,7 +742,7 @@ STNK:
|
||||
UncloakSound: appear1.aud
|
||||
IsPlayerPalette: true
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
-MustBeDestroyed:
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
ShakeOnDeath:
|
||||
AcceptsSupplies:
|
||||
Guardable:
|
||||
Range: 3
|
||||
Range: 3c0
|
||||
Demolishable:
|
||||
Cloak@CLOAKGENERATOR:
|
||||
UpgradeTypes: cloakgenerator
|
||||
@@ -624,7 +624,7 @@
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
|
||||
^DeployedVehicle:
|
||||
Inherits@1: ^GainsExperience
|
||||
|
||||
@@ -281,7 +281,7 @@ GARADR:
|
||||
ProvidesRadar:
|
||||
InfiltrateForExploration:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
Range: 10c0
|
||||
RenderDetectionCircle:
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
|
||||
@@ -41,7 +41,7 @@ CAMERA:
|
||||
Range: 10c0
|
||||
Type: CenterPosition
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
Range: 10c0
|
||||
|
||||
CRATE:
|
||||
Inherits: ^Crate
|
||||
|
||||
@@ -236,7 +236,7 @@ NARADR:
|
||||
ProvidesRadar:
|
||||
InfiltrateForExploration:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
Range: 10c0
|
||||
RenderDetectionCircle:
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
|
||||
@@ -46,7 +46,7 @@ NALASR:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Range: 3c0
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 300
|
||||
|
||||
@@ -22,7 +22,7 @@ GADPSA:
|
||||
-RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
|
||||
NAPULS:
|
||||
Inherits: ^Defense
|
||||
|
||||
Reference in New Issue
Block a user