750 lines
14 KiB
YAML
750 lines
14 KiB
YAML
V2RL:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 900
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Tooltip:
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Name: V2 Rocket
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Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 200
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: SCUD
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AttackFrontal:
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SelectionDecorations:
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VisualBounds: 28,28
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AutoTarget:
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Explodes:
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Weapon: SCUD
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WithAttackAnimation:
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AimSequence: aim
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ReloadPrefix: empty-
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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1TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Valued:
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Cost: 700
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Tooltip:
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Name: Light Tank
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Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 25mm
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Recoil: 85
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RecoilRecovery: 25
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 1TNK.Husk
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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2TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 850
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Tooltip:
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Name: Medium Tank
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Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 450
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 90mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 720,0,80
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 2TNK.Husk
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SelectionDecorations:
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VisualBounds: 28,28
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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3TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 1150
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Tooltip:
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Name: Heavy Tank
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Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 550
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Armor:
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Type: Heavy
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Mobile:
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Speed: 71
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 105mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 768,85,90, 768,-85,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 3TNK.Husk
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SelectionDecorations:
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VisualBounds: 28,28
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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4TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 190
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
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Valued:
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Cost: 2000
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CustomBuildTimeValue:
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Value: 2500
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Tooltip:
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Name: Mammoth Tank
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Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Health:
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HP: 900
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Armor:
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Type: Heavy
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Mobile:
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Speed: 42
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 2
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Armament@PRIMARY:
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Weapon: 120mm
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 171
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RecoilRecovery: 30
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: MammothTusk
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100,100
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Recoil: 43
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 4TNK.Husk
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SelfHealing:
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Step: 1
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Ticks: 3
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HealIfBelow: 50%
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DamageCooldown: 150
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SelectionDecorations:
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VisualBounds: 44,38,0,-4
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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ARTY:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Artillery
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Health:
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HP: 100
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Armor:
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Type: Light
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Mobile:
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ROT: 2
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Speed: 85
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: 155mm
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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Explodes:
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Weapon: ArtilleryExplode
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EmptyWeapon: UnitExplodeSmall
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LoadedChance: 75
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AutoTarget:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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HARV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: proc, ~techlevel.infonly
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InitialActivity: FindResources
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Valued:
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Cost: 1100
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Tooltip:
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Name: Ore Truck
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GenericName: Harvester
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Description: Collects Ore and Gems for processing.\n Unarmed
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Selectable:
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Priority: 7
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SelectionDecorations:
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VisualBounds: 42,42
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Harvester:
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Capacity: 20
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Resources: Ore,Gems
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UnloadTicksPerBale: 1
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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Health:
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HP: 600
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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WithHarvestAnimation:
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PrefixByFullness: empty-, half-, full-
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WithDockingAnimation:
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GpsDot:
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String: Harvester
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SpawnActorOnDeath:
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Actor: HARV.EmptyHusk
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HarvesterHuskModifier:
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FullActor: HARV.FullHusk
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FullnessThreshold: 50
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Explodes:
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Weapon: OreExplosion
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MCV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 90
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Prerequisites: fix, ~techlevel.medium
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CustomBuildTimeValue:
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Value: 2000
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 4
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SelectionDecorations:
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VisualBounds: 42,42
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Health:
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HP: 600
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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Transforms:
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IntoActor: fact
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Offset: -1,-1
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Facing: 96
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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SpawnActorOnDeath:
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Actor: MCV.Husk
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JEEP:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Valued:
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Cost: 500
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Tooltip:
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Name: Ranger
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 170
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 10
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Offset: 0,0,85
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Armament:
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Weapon: M60mg
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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APC:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Valued:
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Cost: 850
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Tooltip:
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Name: Armored Personnel Carrier
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Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Health:
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HP: 300
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Armor:
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Type: Heavy
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Mobile:
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Speed: 142
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: M60mg
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LocalOffset: 0,0,171
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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MNLY.AP:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer
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Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Minelayer:
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Mine: MINP
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MineImmune:
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AmmoPool:
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Ammo: 5
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RearmSound: minelay1.aud
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DetectCloaked:
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Range: 5c0
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CloakTypes: Mine
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RenderDetectionCircle:
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Explodes:
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Weapon: APMine
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RenderSprites:
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Image: MNLY
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MNLY.AT:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer
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Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Minelayer:
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Mine: MINV
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MineImmune:
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AmmoPool:
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Ammo: 5
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RearmSound: minelay1.aud
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DetectCloaked:
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Range: 5c0
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CloakTypes: Mine
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RenderDetectionCircle:
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Explodes:
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Weapon: ATMine
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RenderSprites:
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Image: MNLY
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TRUK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 20
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Prerequisites: weap, ~techlevel.low
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Valued:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Description: Transports cash to other players.\n Unarmed
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Health:
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HP: 110
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Armor:
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Type: Light
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Mobile:
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Speed: 128
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RevealsShroud:
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Range: 3c0
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SupplyTruck:
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Payload: 500
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SpawnActorOnDeath:
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Actor: moneycrate
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MGG:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 160
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Prerequisites: atek, ~vehicles.france, ~techlevel.unrestricted
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Valued:
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Cost: 1200
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Tooltip:
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Name: Mobile Gap Generator
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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WithIdleOverlay@SPINNER:
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Offset: -299,0,171
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Sequence: spinner
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RevealsShroud:
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Range: 6c0
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CreatesShroud:
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Range: 6c0
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RenderShroudCircle:
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SpawnActorOnDeath:
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Actor: MGG.Husk
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MRJ:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Mobile Radar Jammer
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 150
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Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 6c0
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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JamsRadar:
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Range: 15c0
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JamsMissiles:
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Range: 4c0
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AlliedMissiles: False
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RenderJammerCircle:
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DetectCloaked:
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Range: 6c0
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TTNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 180
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.unrestricted
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Valued:
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Cost: 1350
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Tooltip:
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Name: Tesla Tank
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Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Health:
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HP: 400
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Armor:
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: TTankZap
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LocalOffset: 0,0,213
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AttackFrontal:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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SelectionDecorations:
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VisualBounds: 30,30
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AutoTarget:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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FTRK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Valued:
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Cost: 600
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Tooltip:
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Name: Mobile Flak
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Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 128
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 10
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Offset: -298,0,298
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Armament:
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Weapon: FLAK-23
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Recoil: 85
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LocalOffset: 512,0,192
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithTurret:
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AutoTarget:
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SelectionDecorations:
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VisualBounds: 28,28
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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DTRK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 170
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Prerequisites: stek, ~vehicles.ukraine, ~techlevel.unrestricted
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Valued:
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Cost: 2500
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Tooltip:
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Name: Demolition Truck
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Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
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Health:
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HP: 50
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 3c0
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Explodes:
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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DemoTruck:
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-DamageMultiplier@IRONCURTAIN:
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KillsSelf:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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Chronoshiftable:
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ExplodeInstead: yes
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CTNK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 210
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Prerequisites: atek, pdox, ~vehicles.germany, ~techlevel.unrestricted
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Valued:
|
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Cost: 1350
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Tooltip:
|
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Name: Chrono Tank
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Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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SelectionDecorations:
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VisualBounds: 30,30
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Health:
|
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HP: 400
|
|
Armor:
|
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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AutoTarget:
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Armament@PRIMARY:
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Weapon: APTusk
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LocalOffset: 0,-171,0
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LocalYaw: 100
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Armament@SECONDARY:
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Weapon: APTusk
|
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LocalOffset: 0,171,0
|
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LocalYaw: -100
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AttackFrontal:
|
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PortableChrono:
|
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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QTNK:
|
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 200
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|
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
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Valued:
|
|
Cost: 2000
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|
Tooltip:
|
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Name: MAD Tank
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Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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|
Health:
|
|
HP: 900
|
|
Armor:
|
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Type: Heavy
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Mobile:
|
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Speed: 56
|
|
Crushes: wall, mine, crate, infantry
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|
RevealsShroud:
|
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Range: 6c0
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|
SelectionDecorations:
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|
VisualBounds: 44,38,0,-4
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MadTank:
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-EjectOnDeath:
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Targetable:
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TargetTypes: Ground, MADTank, Repair
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|
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STNK:
|
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Inherits: ^Vehicle
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|
Buildable:
|
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Queue: Vehicle
|
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BuildPaletteOrder: 140
|
|
Prerequisites: atek, ~vehicles.england, ~techlevel.unrestricted
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|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Phase Transport
|
|
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
AutoTarget:
|
|
InitialStance: ReturnFire
|
|
Armament:
|
|
Weapon: APTusk
|
|
LocalOffset: 400,0,0
|
|
Turreted:
|
|
ROT: 5
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 3
|
|
PipCount: 3
|
|
Cloak:
|
|
InitialDelay: 125
|
|
CloakDelay: 250
|
|
CloakSound: appear1.aud
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|
UncloakSound: appear1.aud
|
|
IsPlayerPalette: true
|
|
DetectCloaked:
|
|
Range: 6c0
|
|
-MustBeDestroyed:
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
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