Files
OpenRA/OpenRA.Renderer.Gl/GraphicsDevice.cs

312 lines
8.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using OpenRA.Renderer.SdlCommon;
using Tao.OpenGl;
using Tao.Sdl;
[assembly: Renderer(typeof(OpenRA.Renderer.Glsl.DeviceFactory))]
namespace OpenRA.Renderer.Glsl
{
public class DeviceFactory : IDeviceFactory
{
public IGraphicsDevice Create(Size size, WindowMode windowMode, bool vsync)
{
return new GraphicsDevice( size, windowMode, vsync );
}
}
public class GraphicsDevice : IGraphicsDevice
{
Size windowSize;
IntPtr surf;
public Size WindowSize { get { return windowSize; } }
public GraphicsDevice( Size size, WindowMode window, bool vsync )
{
Console.WriteLine("Using Gl renderer");
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
var info = (Sdl.SDL_VideoInfo) Marshal.PtrToStructure(
Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
Console.WriteLine("Desktop resolution: {0}x{1}",
info.current_w, info.current_h);
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size( info.current_w, info.current_h );
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
surf = Sdl.SDL_SetVideoMode( size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
ErrorHandler.CheckGlError();
// Test for required extensions
var required = new string[]
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object",
};
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (extensions == null)
Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
var missingExtensions = required.Where( r => !extensions.Contains(r) ).ToArray();
if (missingExtensions.Any())
{
ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
.F(string.Join(",", missingExtensions)));
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
windowSize = size;
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
ErrorHandler.CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 );
}
public void EnableScissor( int left, int top, int width, int height )
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
ErrorHandler.CheckGlError();
Gl.glEnable( Gl.GL_SCISSOR_TEST );
ErrorHandler.CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable( Gl.GL_SCISSOR_TEST );
ErrorHandler.CheckGlError();
}
public void Clear( Color c )
{
Gl.glClearColor( 0, 0, 0, 0 );
ErrorHandler.CheckGlError();
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
ErrorHandler.CheckGlError();
}
MouseButton lastButtonBits = (MouseButton)0;
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surf, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present()
{
Sdl.SDL_GL_SwapBuffers();
}
public void PumpInput( IInputHandler inputHandler )
{
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
ErrorHandler.CheckGlError();
}
public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )
{
Gl.glDrawArrays( ModeFromPrimitiveType( pt ), firstVertex, numVertices );
ErrorHandler.CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
case PrimitiveType.QuadList: return Gl.GL_QUADS;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( size ); }
public ITexture CreateTexture() { return new Texture(); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( bitmap ); }
public IShader CreateShader( string name ) { return new Shader( this, name ); }
public int GpuMemoryUsed { get; internal set; }
}
}