Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
df460d7407cbea30bb8566c35e6d5d741db4d48d
OpenRA/OpenRA.Game/Traits/World
History
Chris Forbes 3f47715c36 harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
..
Country.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
PlayerColorPalette.cs
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
ResourceLayer.cs
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
ResourceType.cs
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
Fix shroud crash
2010-12-01 18:22:46 +13:00
SpatialBins.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
UnitInfluence.cs
fix infantry entering buildings
2010-11-06 22:27:28 +13:00
Powered by Gitea Version: 1.25.1 Page: 168ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API