80 lines
2.7 KiB
Lua
80 lines
2.7 KiB
Lua
nodInBaseTeam = { RushBuggy, RushRifle1, RushRifle2, RushRifle3 }
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MobileConstructionVehicle = { "mcv" }
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EngineerReinforcements = { "e6", "e6", "e6" }
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VehicleReinforcements = { "jeep" }
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AttackerSquadSize = 3
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Reinforce = function(passengers)
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Reinforcements.ReinforceWithTransport(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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Media.PlaySpeechNotification(player, "Reinforce")
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end
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BridgeheadSecured = function()
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Reinforce(MobileConstructionVehicle)
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Trigger.AfterDelay(Utils.Seconds(15), NodAttack)
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Trigger.AfterDelay(Utils.Seconds(30), function() Reinforce(EngineerReinforcements) end)
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Trigger.AfterDelay(Utils.Seconds(60), function() Reinforce(VehicleReinforcements) end)
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end
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NodAttack = function()
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local nodUnits = enemy.GetGroundAttackers()
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if #nodUnits > AttackerSquadSize * 2 then
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local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
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Utils.Do(attackers, function(unit)
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unit.AttackMove(waypoint2.Location)
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Trigger.OnIdle(unit, unit.Hunt)
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end)
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Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(Utils.Seconds(15), NodAttack) end)
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end
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end
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WorldLoaded = function()
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player = Player.GetPlayer("GDI")
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enemy = Player.GetPlayer("Nod")
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
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Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
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Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
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Trigger.OnAllKilled(nodInBaseTeam, BridgeheadSecured)
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Media.PlayMovieFullscreen("gdi2.vqa")
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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enemy.MarkCompletedObjective(nodObjective)
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end
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if enemy.HasNoRequiredUnits() then
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player.MarkCompletedObjective(gdiObjective1)
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end
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end
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