Files
OpenRA/OpenRA.Mods.RA/Render/WithShadow.cs
2014-08-21 11:27:52 +02:00

61 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Air;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
[Desc("Clones the aircraft sprite with another palette below it.")]
class WithShadowInfo : ITraitInfo
{
public readonly string Palette = "shadow";
public object Create(ActorInitializer init) { return new WithShadow(this); }
}
class WithShadow : IRenderModifier
{
WithShadowInfo info;
public WithShadow(WithShadowInfo info)
{
this.info = info;
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
var ios = self.Trait<IOccupySpace>();
/* rude hack */
var flying = ios.CenterPosition.Z > 0;
var visualOffset = (ios is Helicopter && flying)
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
// Contrails shouldn't cast shadows
var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette(info.Palette))
.OffsetBy(new WVec(0, 0, -a.Pos.Z))
.WithZOffset(a.ZOffset + a.Pos.Z)
.AsDecoration());
var worldVisualOffset = new WVec(0,0,-43*visualOffset);
var flyingSprites = !flying ? r :
r.Select(a => a.OffsetBy(worldVisualOffset));
return shadowSprites.Concat(flyingSprites);
}
}
}